and it's all working now. thanks!

On Thu, Sep 6, 2012 at 12:29 PM, Dan Rosen <[email protected]> wrote:
> In our UI we do use onScriptLoad (which is loaded dynamically in our
> menu.py), so I am trying that now for command-line rendering too. I
> was thinking that I would keep in simple at the command-line and only
> set environment variables via the init.py rather than use the
> onScriptLoad which was pointing to other UI-only calls.
>
> On Thu, Sep 6, 2012 at 12:07 PM, Nathan Rusch <[email protected]> 
> wrote:
>> Out of curiosity, at what point are you doing your parsing in the UI? And is
>> there a reason an onScriptLoad callback isn't an option?
>>
>> -Nathan
>>
>> -----Original Message----- From: Dan Rosen
>> Sent: Thursday, September 06, 2012 11:55 AM
>> To: Foundry ; Foundry
>> Subject: [Nuke-python] get script name at render time
>>
>>
>> Hello,
>>
>> I'm trying to parse the script path and name at render time via
>> init.py. It seems that init.py executes before the script is actually
>> loaded. Any other suggestions? I'd like to do this and the same way
>> that we successfully do it in the UI.
>>
>> We parse our script path and name on load and save in the UI via some
>> python in order to set our SHOW, SEQ, SHOT, ROLE environment variables
>> based on the script path. This works great in the UI, but not at
>> render time. I have called the same python function in our init.py,
>> but that doesn't seem to work (returning the script name as "Root").
>>
>> thx
>> Dan
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