The QUiLoader does create some unfortunate workflow issues, and even more unfortunately, PySide doesn’t ship with a built-in equivalent to PyQt’s loadUiType (which generates Python classes instead of instances from .ui files).
I would recommend either using pyside-uic and compiling your .ui files into Python classes to import and use, or (better yet) making use of a function to do this for you dynamically at runtime (example here: http://stackoverflow.com/a/14195313) -Nathan From: Jean-Paul LeDoux Sent: Friday, February 01, 2013 5:04 PM To: [email protected] Subject: [Nuke-python] PySide - Proper way to define new panel class withQUiLoader Hello, I've been trying to get my head around PySide and how to properly define a new Panel class from a .ui file. I have a feeling part of my problem is a misunderstanding about how Classes are constructed in python in general. Anyways, what I would like to do is define a new panel class from a .ui file. The basic .ui loading code I'm using is like this(cobbled from this list and Stack Overflow...): class uberPanel(QtGui.QWidget): def __init__(self, parent=None): QtGui.QWidget.__init__(self, parent) loader = QtUiTools.QUiLoader() file = QtCore.QFile("J:/Resrc/rnd/uberpanel.ui") #Saved out of QT Designer file.open(QtCore.QFile.ReadOnly) self.ui = loader.load(file, self) #returns a QWidget instance not class file.close() Now, I don't think this is right, because instead of dealing with the uberPanel object, I would end up manipulating the internal uberPanel.ui property (the actual panel). Can anyone point me to a cleaner way of building panel classes with the QuiLoader? Thanks for your time, JP -------------------------------------------------------------------------------- _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
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