Thanks Nathan(s). I thought of something like that but wanted to be sure that there was not a simpler solution before :) It is gonna be fun!
Thanks, I'll keep you updated On Sat, Feb 16, 2013 at 3:28 AM, Nathan Dunsworth <[email protected]>wrote: > Their would be a simple solution if the AppendClip node correctly > propagated the metadata from the inputs instead of always sending input1s > metadata regardless if its active or not. You would add metadata to each > input then inspect after the node. > > On Fri, Feb 15, 2013 at 5:43 PM, Nathan Rusch <[email protected]>wrote: > >> I don’t think there’s a particularly simple solution to this, since >> multiple inputs can be "active" at once (for dissolves). >> >> With the caveat that I haven’t officially tried this, you should be able >> to calculate the active input by taking the 'firstFrame' value and adding >> the frame counts of the inputs together in order until you hit your >> "target" frame. Things will be trickier (but not impossible) if you’re >> using dissolves. >> >> Hope this helps somewhat. >> >> -Nathan >> >> >> *From:* Luca Fiorentini <[email protected]> >> *Sent:* Friday, February 15, 2013 8:55 AM >> *To:* Nuke Python discussion <[email protected]> >> *Subject:* [Nuke-python] AppendClip active input >> >> Hi, >> >> Is it possible to get the active input of an AppendClip? >> What I mean is, if I have have an AppendClip with 10 inputs with variable >> frame lenght, can I know which input is being displayed at the current >> frame? >> I have been trying to figure out this for a while but without any luck. >> >> Thanks! >> >> -- >> *Luca Fiorentini - 3D Lighting Artist* >> My Showreel <http://www.vimeo.com/lucafiorentini/reel> - My >> blog<http://lucafiorentini.wordpress.com>- My >> Flickr <http://www.flickr.com/photos/lucafiorentini> >> >> ------------------------------ >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > -- *Luca Fiorentini - 3D Lighting Artist* My Showreel <http://www.vimeo.com/lucafiorentini/reel> - My blog<http://lucafiorentini.wordpress.com>- My Flickr <http://www.flickr.com/photos/lucafiorentini>
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