I have a bunch of obj's in maya with textures on faces. I'm about to start writing a script that will disassemble the scene in maya and reassemble the scene in nuke.
Basically I'm going to: duplicate the mesh for each shader select faces with shader reverse the selection and delete other faces leaving just the mesh that had that shader then export each piece separately as obj readGeo into nuke attach texture to readGeo I thought I'd ask to see if anyone as done this already? Or has any advice? Thanks
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