When you export from Maya there is a “Euler filter” option in the Alembic exporter.
----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Tue, Aug 13, 2013 at 7:42 AM, Mtja Müller-Jend <[email protected]> wrote: > Hi, > > We encountered the same problem when eporting cameras using maya2nuke. I > tried porting an existing eulerfilter script from blender to nuke with no > luck: > http://www.macouno.com/2010/03/17/euler-filter/ > In case you use maya2nuke: I endet up modifying getdata method from the > maya2nuke script to constraint a locator to the camera, bake the rotation, > filter the resulting animation and exporting it directly from the locator. > Tell me if you need the code. > > Mitja Müller-Jend > > > > > _______________________________________________ > Nuke-python mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
_______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
