Unfortunately, for me, the app is already created and working in Maya as
well as completely standalone. It even works if you prefer PyQt
over PySide. So I would have to go over about a thousand rows of code if I
want to use QUiLoader and make exceptions everywhere. It would become a
total mess, code-wise.

But I think I figured out a way to grab the system's site-packages and
import pysideuic (by launching a subprocess and query sys.path) outside of
Nuke.


Regards,
Fredrik



Den söndagen den 8:e september 2013 skrev Sebastian Elsner:

>  You are totally right :) I never do it and it is also not recommended,
> but in special cases (like delivering software with a minimum dependency) i
> think its OK.
>
> Am 08.09.2013 18:58, schrieb Fredrik Averpil:
>
> Hi Sebastian,
>
> That's exactly what I *don't* want to do :)
>
> The reason is QUiLoader cannot store the .ui directly into the class (self)
> that loads the UI file. Instead QUiLoader stores the UI into a new object
> (e.g. self.object.myPusButton). This makes for very messy coding, in my
> opinion.
>
>
> // Fredrik
>
>
> On Sun, Sep 8, 2013 at 6:51 PM, Sebastian Elsner <[email protected]> 
> <javascript:_e({}, 'cvml', '[email protected]');>wrote:
>
>
>   You could always fall back to QUiLoader to remove that dependency and
> load the ui files directly.
>
>
>  Am 08.09.2013 18:39, schrieb Fredrik Averpil:
>
> Hi Deke,
>
> Yeah, you're right. It could have been solved by setting up an environment
> variable and reading that. It's just that I'm going to distribute this
> script (which requires pyside's pysideuic) onto machines with unknown
> setup. Since pysideuic doesn't come with nuke's pyside, I will require
> python 2.6 and pyside for python 2.6 to be installed in the system so I can
> load pysideuic from there.
>
> I've been in touch with the support to request to have pysideuic included
> in nuke's own site-packages, but it seems that is not happening. It's a
> shame, quite frankly, as I believe pysideuic really would be beneficial to
> have ready, already bundled, running on a nuke-compatible python version.
> It's used in everything I do, PySide-wise, and makes for compatible code
> that can run in Maya or completely standalone without any modification.
>
> Anyway, it would be kind of nice not to have to set an environment variable
> and instead somehow figure out the location of the system's site-packages
> location.
>
>
> // Fredrik
>
>
>
>
>
> On Sun, Sep 8, 2013 at 5:54 PM, Deke Kincaid <[email protected]> 
> <javascript:_e({}, 'cvml', '[email protected]');> <[email protected]> 
> <javascript:_e({}, 'cvml', '[email protected]');> wrote:
>
>
>  Nuke currently uses 2.6.5 btw, not 2.7.
>
> Since it's windows you probably need to set your PYTHONHOME env variable
> to your local install.
>
> -deke
>
>
> On Sunday, September 8, 2013, Fredrik Averpil wrote:
>
>
>  Hey,
>
> In Nuke, I need to somehow get the path to my *system's* site-packages
> folder. I do not want the Nuke-distributed packages folder.
>
> I've tried to import site; print site.getsitepackages() but that's just
> for python 2.7 (and I'm using python 2.6).
>
> I've also tried
> for envPath in sys.path:
>     if 'site-packages' in envPath:
>         print envPath
>
> As well as from distutils.sysconfig import get_python_lib;
> print(get_python_lib())
>
>
> ...but that just returns Nuke's site-packages folder. Is there no way to
> grab e.g. C:/python26/Lib/site-packages/ from within Nuke?
>
>
>
> // Fredrik
>
>
>
>  --
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
>
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