Wow, thanks a lot for the detailed help, Nathan and Jesse! Cheers, Mathias
On 12 Mar 2014, at 17:46, Jesse Kretschmer <[email protected]> wrote: > For getting information to the user, I use the python logging module. I > install my own handler for nuke. After it's set, I just call > myLogger.warning() (or debug, info, error, critical). > > Regarding exceptions in the init and menu, it's imperative to have stable > code to keep nuke launching. A try/accept statement is a good way to protect > the launch process. I have some technical artists that like to contribute > code. I don't give them access to the init.py so I can keep a close watch on > it. > > Side note: A conversation about logging happened on the maya-python list just > recently, and Asi Sudai was kind enough to share his log handlers for maya > and nuke, details below. > > Cheers, > Jesse > > On Mon, Mar 3, 2014 at 12:01 PM, Asi Sudai <snipped> wrote: > I'm a big fan of the logging module too... > On GitHub I made a custom Logging module, based on python logging, with > support for Maya, Nuke and MotionBuilder unique messages. > https://github.com/asisudai/cg-logging/blob/master/cgLogging.py > > features are: > - will use Maya or Nuke built-in warning messages > - will popup a msgbox for FATAL level, so the artists ( which rarely look at > the script editor ) could see > - will print to stdout or/and to the application script-editor. > - Email developer the traceback msg ( feature that isn't on GitHub, but you > could add easily to FATAL if you wish ) > > hope it helps anyone, feel free to contribute or branch this git. > > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python mamoworld.com simplify your cgi Dr. Mathias Möhl Marlow 52 , 18551 Sagard, Germany Phone +49 (0)38302 - 88 75 61 [email protected]
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