Hi,
I'm doing the previs of a shot where the camera follows a flying object
that then lands. I'll then shoot the object on a gimbal with a camera on a
technocrane. I'm trying to transpose the object and camera animation into a
single camera animation but can't manage to do it.
Here is a very basic script where the idea would be to create an animated
camera that gives the same result without animating the object. I thought I
could invert the Matrix but as soon as I try, I get 0 in the local Matrix.
Any clue ?
---
set cut_paste_input [stack 0]
version 8.0 v6I have
push $cut_paste_input
Camera2 {
translate {{curve x1 -2 s0 x100 -0 s0} {curve x1 -1 s0 x100 -0 s0} {curve
x1 6 s0 x100 8 s0}}
rotate {{curve x1 5 s0 x100 0 s0} {curve x1 -15 s0 x100 0 s0} {curve x1 0
s0}}
name Camera1
selected true
xpos -370
ypos -102
}
CheckerBoard2 {
inputs 0
format "256 256 0 0 256 256 1 square_256"
boxsize 32
name CheckerBoard1
selected true
xpos -260
ypos -321
}
Cube {
rotate {{curve x1 30 s0 x100 60 s0} {curve x1 0 s0 x100 90 s0} 0}
name Cube1
selected true
xpos -260
ypos -190
}
push 0
ScanlineRender {
inputs 3
motion_vectors_type distance
name ScanlineRender1
label "\[value projection_mode]"
selected true
xpos -260
ypos -88
}
---
Salvador
_______________________________________________
Nuke-python mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python