We looked at doing something similar ages ago, trying to copy a system which was using the Maya command port to open stuff from Shotgun.. but.. it didn't really work well with how Nuke is used

The main problem is Nuke tends to encourage running multiple instances at once.. which makes pushing data into Nuke using a socket type approach kind of flawed (not impossible to fix, just very clunky)

Instead we now use a combination of drag-and-drop, and GUI's embedded within Nuke - both of which remove the "which Nuke did you mean" ambiguity

On 27/06/15 04:16, Den Serras wrote:
Thanks, Ben! What's your thoughts on the usefulness of it versus any
drawbacks? We have an integration at my new job using a server for AE,
so that the current comp can be modified externally, and they're asking
me to look at doing the same in Nuke. I'm a little hesitant about doing
something like that, versus pulling it from within an event triggered in
Nuke, but I may be hesitating more due to ignorance than any real
issues. What's been your experience?

On Friday, June 26, 2015, Ben Dickson <[email protected]
<mailto:[email protected]>> wrote:

    https://github.com/Nvizible/NukeExternalControl

    On 26/06/15 04:16, Den Serras wrote:

        Hey all, is anyone using sockets or some kind of server inside
        Nuke so
        that they can send commands to it externally? We're debating it
        here.
        What kinds of issues have you come across? Is there a hit? I noticed
        that one implementation kills the script editor, which I'm not a
        huge
        fan of. One person suggested using Flask as a server app.

        Thoughts?

        Thanks!
        Den


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rising sun pictures | www.rsp.com.au
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