Hi Thorsten. I had to use these functions quite a bit before. What I noticed is that even with the curve tool on, sometimes it skips a few frame. You can modify the script a bit to make one that would only re-snap the current frame, without deleting the keyframes. It also happened to me after heavy use that the script became completely inaccurate, I couldn't tell why, but a restart of nuke fixed it. And finally if the selected points aren't part of a solid object, the math might not be able to figure out the correct value. Cheers Erwan On 15 Jul 2015 05:36, "Thorsten Wolf" <[email protected]> wrote:
> hi. > > i had a look into the following scripts. > > > https://www.thefoundry.co.uk/products/nuke/developers/90/pythondevguide/examples/translateToPointsAnim.py > http://www.nukepedia.com/python/3d/animatedsnap3d > > I'm getting jumps on the rotation values. does anyone know how to fix that? > > thanks > thorsten > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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