Hi Thorsten.
I had to use these functions quite a bit before. What I noticed is that
even with the curve tool on, sometimes it skips a few frame. You can modify
the script a bit to make one that would only re-snap the current frame,
without deleting the keyframes.
It also happened to me after heavy use that the script became completely
inaccurate, I couldn't tell why, but a restart of nuke fixed it.
And finally if the selected points aren't part of a solid object, the math
might not be able to figure out the correct value.
Cheers
Erwan
On 15 Jul 2015 05:36, "Thorsten Wolf" <[email protected]> wrote:

> hi.
>
> i had a look into the following scripts.
>
>
> https://www.thefoundry.co.uk/products/nuke/developers/90/pythondevguide/examples/translateToPointsAnim.py
> http://www.nukepedia.com/python/3d/animatedsnap3d
>
> I'm getting jumps on the rotation values. does anyone know how to fix that?
>
> thanks
> thorsten
>
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