Hey Hilsen - that was my original setup. But I found that Nuke 9 didn't
load my callbacks and node defaults which I use to customize the raw
script, even though they're started by the init.py (not the menu.py).

What I'm aiming for is to solve a workflow problem - for programmers to not
have to remember to push changes by making a new template with GUI nuke or
update a separate script. I'm thinking maybe I'll have a .bat which updates
the template automatically by launching the GUI nuke and a .py script which
resaves it. That bat can be run any time the code is updated in GIT...

On Wed, Dec 2, 2015 at 10:23 PM, Jimmy Christensen <[email protected]> wrote:

> Have you thought about opening a .py file with the Nuke command line? It
> will simply execute it. I believe you can even read in the template file at
> the very beginning and end with a nuke.scriptSaveAs(location).
>
> I use this to batch convert images etc. The whole script is built from
> scratch using python (from inside nuke).
>
> Hilsen
> Jimmy Christensen
> Developer
> Ghost A/S
>
>
> On 01/12/15 17:38, Den Serras wrote:
>
>> Hi all,
>>
>> Due to our pipeline, we have to create the Nuke file for the artist. We
>> currently create a template which is duplicated and moved into the
>> correct spot, but I'd prefer to do it more dynamically so every time I
>> push a change to the setup I don't have to generate a new file. I tried
>> launching the CLI and then saving the file, but none of my init scripts
>> that actually modify the file seem to be running in the CLI. Don't know
>> if I'm doing something wrong or this method won't work. Anyone have a
>> dynamic way to create a script, or are those who prebuild scripts always
>> using templates?
>>
>> Thanks!
>> Den
>>
>>
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