Charles: exactly, text nodes as in multiple text nodes to create the the
rows/columns? How were they generated?
I could imagine creating text nodes and transforms in a nested forloop (for
x in width: for y in height: dostuff(x,y) )with a python script, but is
there a more interactive or responsive approach to this perhaps?
On Dec 16, 2015 9:31 PM, "Charles Taylor" <[email protected]> wrote:

> That button enables an overlay in the viewer that is not actually in the
> image; it does not get rendered out.
>
> What we ended up doing for that was making our own LayerContactSheet node
> that used Text nodes to burn the layer names in.
>
> ./c.t
>
> On 12/16/2015 03:28 PM, Frank Rueter|OHUfx wrote:
>
> The LayerContactSheet node has a "show layer names" checkbox at the bottom.
>
>
> On 16/12/15 11:02 pm, Johan Forsgren wrote:
>
> Hi guys, im having a bit of a problem. I have a couple (of thousands) of
> multiexrs to comp, Each one has between 10 and 100 layer channels. Just
> flipping between them can become quite cumbersome. So I thought it would be
> great to add a layerContactSheet to our comp. The problem is its taking
> ages to load. If you take into account the sheer volume of images we need
> to iterate through the time spent just waiting for the contactsheet to be
> generated would be enormous.
>
> So, my solution was to create another comp that just rendered out jpeg of
> the contactsheet and send it up to the renderfarm. The images could then be
> viewed in the main comp.
> But here another problem pops up. The layer names is'nt rendered with the
> contact sheet, so i get a nice sheet which is totaly useless if you want to
> find out which layer has what name.
>
> Sooooo, is there any magical way of 'baking' the layernames into the
> rendered images?
> That would be awesome.
>
> Secondly. I came up with a pretty hacky workaround, where  basically was
> able to get the viewer to not remove the layer names from the display, I
> then imposed them  on the jpeg.
> The problem here is that each time the contact sheet is rendered out it
> seems randomize the layout order. So wrong name end up on top of wrong
> layer. Whats up with that?
>
> Anyway, sorry about the long (and probably terribly misspelled) text. And
> thanks for any input you might have.
>
>
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