Hey Frank,
Found this buried inside some old backdrop-utilities module. I think it
should work for what you're after.
def TILEtoRGB(V):
'''
TILEtoRGB(V) -> tuple
Returns a tuple representing Red, Green, and Blue values
in a 0-1 range, from a 32 bit int as returned by the "tile_color" knob.
Keyword arguments:
V -- a 32 bit int as returned by the "tile_color" knob
'''
R = (0xFF & V >> 24) / 255.0
G = (0xFF & V >> 16) / 255.0
B = (0xFF & V >> 8) / 255.0
return R,G,B
Hope it helps!
On Sun, Dec 27, 2015 at 11:11 PM, Frank Rueter|OHUfx <[email protected]>
wrote:
> Hi guys,
>
> after years of begrudgingly having to convert rgb to tile colour friendly
> values, I now need to do the opposite, i.e. take a tile color value and get
> rgb values from it.
>
> How do I do that?
>
> Cheers,
> frank
>
>
> --
> [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing
> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and
> consulting <http://ohufx.com/index.php/vfx-customising> *
>
> _______________________________________________
> Nuke-python mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
_______________________________________________
Nuke-python mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python