Hey all,

Anyone know of a way to create a color ramp on a paint stroke?  Yeah, I know
that's kinda vague, but I'll try to explain and I've attached a simple nuke
comp with a visual representation of what I'm talking about....


   1. Created a paint stroke
   2. Deleted the in-between control points on the paint stroke leaving 3
   control points, (*0*, *1*, *2*)
   3. Wanting a way to control the color of the paint stroke by editing ANY
   kind of values for the control point(s) (*0* = 1.0, *1 *= 0.5, *2 *= 0.3)
   4. Looked at the ascii .nk script and didn't see any (under the hood)
   type of values that would correspond to color.


I guess what I'm looking for is a Vector type paint approach but, looks as
though I may be SOL...

Thanks in advance!

-Dan

Attachment: rotopaint_test2.nk
Description: Binary data

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