Another suggestion is to check the face normals in a 3d package first. They might be flipped.
R On Wed, May 25, 2011 at 5:31 PM, Deke Kincaid <[email protected]> wrote: > Maybe a dumb question but do you have shaders applied to your > geometry? Are you using the reflection shader? > > -deke > > On Wed, May 25, 2011 at 14:25, Bill Gilman <[email protected]> wrote: > > Hello all > > > > I'm trying to render a 3D OBJ from within Nuke and the edges look really > fat. The best way to describe it is that it looks like a Dilate has been > applied to make it thicker. None of the edge detail of the geometry holds > up. What am I doing wrong? Does the Renderman render node get rid of this? > I'm not very technically minded so getting the Renderman node up and > running seems daunting. I also seem to be having problems where the lights > I place in Nuke aren't lighting my OBJ as expected - ie. I move a light > closer to camera and the closest face of the OBJ doesn't seem to reflect > that light. Could it be that the OBJ different facets reflect light at > different ratios (ie. zero)? > > > > Any suggestions/info appreciated, thanks > > > > Bill > > 323-428-0913_______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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