got a case where a rotopaint node has slowed to a crawl when trying to paint
a new clone stroke.

have narrowed it down a bit -
if I delete all the strokes and try to create a new one, it's still slow.
make a new node I can paint away full speed.  if I copy and paste the
"broken" node, I can paint away on the pasted one full speed.

if I erase all the strokes in the broken node and xdiff it with a fresh
node, the one thing that sticks out is some obscure "ColorOverlay" knob set
to 0.

seems if I delete this, the node returns to full speed.

anyone know what this is doing or if it's tied to anything in the gui?
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