I'll try it ! thx for the further clarification.
Ari

Sent from my iPhone

On Jul 13, 2011, at 8:28 PM, Colin Doncaster <co...@peregrinevfx.com> wrote:

> 
> Hi Ari - 
> 
> Bokeh can use the Z depth channel, or any other channel you choose that 
> contains Z values ( well, any values but Z seems to make the most sense ) to 
> control the size of the COC.  So I'm not too sure if what you're asking is 
> different?  If you want normalized values ( 0 - 1 ) it's advised to scale the 
> values prior to feeding them into Bokeh as any sort of lens simulation needs 
> to know the scale of the world and 0 to 1 is arbitrary  ( what does a depth 
> of 0.5 mean to a 35mm lens? ).  You can of course use a 0-1 range when not 
> using the lens simulation mode too and just make sure you near and far 
> distances are set correctly. 
> 
> So if you have particles at varying depths then you can have some in focus ( 
> at the focal plane ) and some out of focus. 
> 
> I would say the best bet would be to try it out... :)
> 
> Cheers
> 
> On 2011-07-13, at 7:15 PM, ari Rubenstein wrote:
> 
>> Yes, Franks got it. 
>> 
>> Example:
>> Nuke's 6.3 beta particles moving from foreground to midground.... and a 
>> depth key's luminance (particle depth) scaling each particle's bokeh (circle 
>> of confusion) from large to small as they move away from camera.
>> 
>> This happens on a per particle basis, not uniformly on all particles at once.
>> 
>> Ari 
>> 
>> Sent from my iPhone
>> 
>> On Jul 13, 2011, at 5:42 PM, Frank Rueter <fr...@beingfrank.info> wrote:
>> 
>>> you mean the custom convole input, right?!
>>> I think Ari means a control image that scales the convolve shapes in the 
>>> output image.
>>> 
>>> 
>>> 
>>> On Jul 14, 2011, at 7:08 AM, Colin Doncaster wrote:
>>> 
>>>> Hi Ari, 
>>>> 
>>>> Any input channel can be used to control the scale of the effect. 
>>>> 
>>>> Cheers
>>>> 
>>>> On 2011-07-13, at 2:35 PM, ari Rubenstein wrote:
>>>> 
>>>>> Colin,
>>>>> 
>>>>> Can you confirm if now the tool can scale the bokeh based on a greyscale 
>>>>> input image (such as a depth key) ?
>>>>> 
>>>>> Thx,
>>>>> Ari
>>>>> 
>>>>> Sent from my iPhone
>>>>> 
>>>>> On Jul 11, 2011, at 3:43 PM, Colin Doncaster <co...@peregrinevfx.com> 
>>>>> wrote:
>>>>> 
>>>>>> I can get you a trial license of http://peregrinelabs.com/bokeh if you 
>>>>>> want to give it a go.  I'm sure the tool can be extended to support what 
>>>>>> you're trying to do. 
>>>>>> 
>>>>>> cheers
>>>>>> 
>>>>>> On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
>>>>>> 
>>>>>>> Anyone have a nice solution / tool for animated growing / shrinking of 
>>>>>>> DOF
>>>>>>> Bokeh on say, particles moving away from camera ?
>>>>>>> 
>>>>>>> I'm trying to create Flotsam for several underwater shots with 
>>>>>>> particles.
>>>>>>> I can cut the particles into different depth slices, then vary their DOF
>>>>>>> bokeh, and re-combine...but its in the animation proximity to camera 
>>>>>>> which
>>>>>>> gets difficult to prevent the dissolve anomalie...effect.
>>>>>>> 
>>>>>>> Has anyone used openFX Frischluft with success in this scenario ? or 
>>>>>>> does
>>>>>>> it exhibit the same problem ?
>>>>>>> 
>>>>>>> thx,
>>>>>>> Ari
>>>>>>> 
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