If the flicker is of the whole set periodiv grading can cope with it.. otherwise well.... roto a lot and grade
'periodivdiv grading '??? On 15 July 2011 18:23, fredd hidef <[email protected]> wrote: > Fire the electrician or lighting guy.... Too many slomo shoots are messed up > by poor lighting, disregarding the flicker of almost all light sources. > If the flicker is of the whole set periodiv grading can cope with it.. > otherwise well.... roto a lot and grade > /F > > On Fri, Jul 15, 2011 at 11:41 AM, Pat Wong <[email protected]> wrote: >> >> yes there is camera movement. the time blur node. ive not encountered >> that before what numbers do i put into that, thats basically averaging >> the frames correct? >> >> so if it pulses every 50 frames i enter 50 in the divisions box? >> >> i presume i will get double imaging as ive got a camera move and >> moving characters? >> >> >> >> >> On 15 July 2011 10:29, Bill Gilman <[email protected]> wrote: >> > If you can figure out the timing of the pulsing (ie. 10 frames or 50 >> > frames) then you can figure out the numbers to put into a TimeBlur on that >> > frequency. In general, you're going to want to stabilize your image as >> > much >> > as possible so that it's only comparing like parts of the frame, but in >> > this >> > case with the super high frame rate I'm guessing there's no camera move to >> > speak of. >> > >> > Hope that helps >> > >> > Bill >> > >> > On Jul 15, 2011, at 1:53 AM, Pat Wong wrote: >> > >> >> Hi >> >> >> >> Ive been given some super slow-mo phantom camera green screen footage. >> >> >> >> Its super super slowmotion which is very very grainy.... and the >> >> footage is also flickering/pulsing regularly throughout.... >> >> >> >> >> >> >> >> Has anybody had any experience with this kind of footage and its >> >> issues. >> >> >> >> Ive tried neat video and furnace denoise/degrain and deflicker....to >> >> remove these issues. >> >> >> >> >> >> But have not have much luck, the grain becomes quite clumpy whcih is >> >> obvious as i need to keep fine details in the reflections of my shot >> >> ... >> >> >> >> >> >> >> >> any tips on alternate methods to denose and deflicker other than those >> >> mentioned would be a great help... >> >> >> >> thanks >> >> >> >> >> >> >> >> patrick >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> [email protected], http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >> > _______________________________________________ >> > Nuke-users mailing list >> > [email protected], http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > -- > ______________________________ > Fredrik Pihl > digital compositor > +46-708-559 559 > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
