you're not alone, a lot of us had the same feelings when coming across to nodal comping.
really, the biggest leap is to get outside of that adobe interface and layer based way of thinking. it's going to take you some time to learn how to construct scripts, and you'll have to take care of a lot of the things that After Effects was doing for you automatically on your own now. think about it like this - when you as much as drop a layer on the timeline, after effects is already doing an over, adding a slew of transform and opacity controls, etc. and exposing it all right there at the push of a button or twirl of a drop down. there are a lot of things taken care of for you behind the scenes. Nuke's not going to do anything unless you tell it to. Fully manual. If you're not careful, you can actually do some damage and sacrifice your image quality in Nuke. After Effects maintains an "order of operations" where it knows to group together your mattes, then your effects, then your transforms, then the layering, which keeps things at maximum efficiency and keeps you from losing what I'd guess you'd call a "digital generation" if I could borrow a term from the days of dubbing down tapes. Even in a fully float app like nuke (ha - try to do float in after effects or photoshop, what a joke), you'll still need to wrap your head around the proper way to build scripts and maintain the best pixel pipeline. it helped me to remember the "METL" (metal) workflow - and color correction can more or less go anywhere. Learn about what concatenation is and how it plays into the order of your ops. Premultiplication is another one you probably haven't had to deal with much directly... learn how to marry (and divorce) matte channels with your images and shuffle mattes around. Nuke is the industry standard for VFX, and once you learn how to drive it you'll come to appreciate the learning curve, because you'll be a much better fundamental compositor. You'll know why you're putting down every node. After Effects is great for motion graphics but I guarantee you will NEVER, EVER go back to it for VFX once you've dipped into nuke. Just like you'll never use nuke for mograph work. best to know both, and sounds like you're on your way! for learning materials, the Lynda Nuke 5 (full rack of training) and 6 (update) are good for an overview. Steve wright talks nice and slow, I find beginners like him. if you continue vfx compositing, check out his book, too. the "blue" one, digital compositing for film and video. that'll help you get your fundamentals underneath ya. more advanced stuff - the digital tutors series has some nice specific training and the FXPHD classes are a good way to build skills. those guys (sean devereaux, etc) tend to talk a LOT faster than steve wright, ha... but if you can keep up you'll learn a lot. there's this list, if you're going to ask questions here, make sure you exhaust the manual and search the archives first, since you're talking to mostly pros. I think the vfxtalk forums are a little more casual http://www.vfxtalk.com/forums/60-NUKE-from-The-Foundry On Sat, Sep 3, 2011 at 2:17 PM, Ned Wilson <[email protected]> wrote: > Granted, I know f###-all about AfterFX, but isn't pausing Nuke's viewer and > creating a new Viewer tab essentially the same thing as a snapshot? > > On Sep 2, 2011, at 5:16 PM, Nathan Hackett wrote: > > > the transition from AE to nuke is hard cause it is really changing the > way you think about comping... you no longer have fx filters, you build your > filters. Nuke gives you the ability to really deal the the hardest problem > cause you have the ability to build every part of your comp and by doing > this, you understand what each node is and what needs to be done to a shot. > > AE is great for what it is, but nuke will make you a better compositor. > If you learn nuke, you will understand how comps fit together and that is > golden. > > > > When I first moved form AE to nuke I found that simple things like mattes > were really hard for me to get my head around, but also my keys were better > than they had ever been. > > > > The thing with nuke is.... it takes time.... the foundry tutorials are > great, they help you understand what nuke can do. > > nuke can also desaturate something pretty fast... read-saturation-write > > > > although i do wish nuke had the snapshot button. > > > > do some tutorials and you will love or hate nuke > > n > > > > kezly87 wrote: > >> Good day all! > >> Before I start this topic (also my first), I wish to make it clear that > I am not ranting, or trolling, or moaning for the sake of it, I'm a > brand-new user to Nuke, and I just don't get it. > >> > >> I'm looking to hopefully get into the FX industry one day, and have > noted that a lot of advertised jobs say "must have experience with Nuke", so > I downloaded the personal learning edition of Nuke yesterday, and have spent > a whole 30minutes on it so far (I do intend to spend more), and it just > seems long-winded and tedious so far. > >> I've been using After Effects for my digital work for about 5 years now, > and obviously I'm going to be biased towards that as it's what I know and > understand, so I will give you an example of what I found rather frustrating > about my first experience in Nuke. > >> > >> Scenario 1: Take footage, desaturate it, and play it back. > >> > >> After Effects: Import footage, drag and drop 'black and white' fx on > top, hit render button. > >> > >> Nuke: Import footage (I couldnt figure out how to do this. I found > 'import script', 'import image', 'Import project', but no 'import video'. So > I just ended up dragging and dropping a file in from windows explorer). > > Drag on saturation node > connect footage output to node input, connect node > output to viewer input > desaturate > attempt to play back, but video is > fuzzy and plays about 4fps with no sound. > >> > >> It's not the computer (before anybody suggest my machine isn't powerful > enuogh), it's a 4.3Ghz i7 with 2gb Nvidia quadro semi-pro graphics card and > 16bg of Ram. > >> > >> So what am I missing here? If Nuke is an industry standard program, why > (in my opinion) is it so long winded? > >> > >> Like I mentioned before, I'm very interested in developing my skills in > this, I just wanted to question it first. > >> > >> Nice to meet everybody! > >> Kez > >> ------------------------------------------------------------------------ > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >
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