This would still require manually positioning, rotating, and scaling the scene 
so that the rough geometry would be in the same place between cameras, and this 
is assuming that there is no error in the solves, so the 3D solved points are 
in the same place... I think? Am I missing something? Brain not working that 
well today... :)


On Dec 14, 2011, at 5:21 PM, Deke Kincaid wrote:

> Camera track the shot and project the plate on rough geometry.  You
> can use the pointCloudGenerator, then fill it with a poissonMesh to
> create the rough geo.  Use selectGeo so it doesn't fill every point.
> Export the mesh to an OBJ so it have to recalc every time you open the
> script.  After you have this you can use any 3d camera you want.
> 
> -deke
> 
> 
> On Dec 14, 2011, at 16:20, Ned Wilson <nedwil...@gmail.com> wrote:
> 
>> So aligning plates is a task that we have to do all too frequently. I have 
>> always maxed the two plates together, dropped a corner pin after the plate 
>> that needs alignment, and eyeballed it into place. Sometimes, F_Align can do 
>> this task quickly and effectively.
>> 
>> Sometimes neither of these two tricks work. Maybe the folks on set decided 
>> not to spend the money on the proper equipment, so instead of a motion 
>> control shot, they just tell the jib arm operator to make his move look real 
>> similar to the last take. :)
>> 
>> What I have done in the past would be to solve the two shots in a tracking 
>> package ( Boujou, PFTrack ) and then bring the two solves into Maya, and 
>> manually align them. I know that the new version of PFTrack gives you the 
>> ability to import multiple pieces of footage and will solve multiple 
>> cameras, allowing you to connect points between the two camera solves.
>> 
>> The question is, is there an automated way to do this with Nuke? I'm pretty 
>> sure this is impossible, but I would like to select a 3D point in one solve 
>> and say that it is equal to a 3D point in another solve? Perhaps this could 
>> be done with Ocula?
>> 
>> 
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