a crop after you shake cam might help too.
Howard
>________________________________
> From: Howard Jones <[email protected]>
>To: "[email protected]"
><[email protected]>
>Sent: Friday, 30 December 2011, 1:37
>Subject: Re: [Nuke-users] Huge render issues in Nuke
>
>
>you do have 150 pixel overscan in at least one of the scanlines which will add
>bounding box sizes though still actualy is 1920x1080
>plus the camera shake - haven't checked for anything else - otherwise rendered
>fine with checkboards at about 48s- 50s for first 10 frames
>
>
>Howard
>
>
>
>>________________________________
>> From: danielmargiotta <[email protected]>
>>To: [email protected]
>>Sent: Friday, 30 December 2011, 0:50
>>Subject: [Nuke-users] Huge render issues in Nuke
>>
>>
>>Hello all!
>>
>>My Studio has recently made the big jump to Nuke and we are moving along
>>quite nicely besides a few glitches, i have a feeling all of these problems
>>may be related.
>>
>>- Nuke will render the frames a increasingly slow rate. For example, Frame 1
>>will render in 1 minute. Frame 2 will render in 2 minutes, frame 3 will
>>render in 4 minutes and it goes on until Nuke will no longer render frames
>>and will just sit there and do nothing. This problem happens anywhere in the
>>sequence i try to render.
>>
>>- Upon rendering Nuke will change the size and output format of the image for
>>example, The project is set at 1920x1080 and there is a constant going into
>>ONE of the scan-line render nodes and this is also 1920x1080 but this is what
>>Nuke renders. Frame01 2251x1414, Frame02 2338-1578, Frame03 2274x1465, and
>>the wierd oversized formats continue on and on
>>
>>- And after using Nuke for about a hour or so the whole computer bogs down to
>>a screeching halt not even able to display one proxy format element at 16th
>>rez, and the clear disk cache functions seem to have no impact! The only way
>>to return regular function is a complete computer restart.
>>
>>- When i do get a images out every now and again There will be a frame with
>>huge streak lines through it (SEE ATTACHED)
>>
>>I am a beginner at Nuke and i probably caused these problems due to improper
>>use.
>>
>>
>>Thank you guys for your time!
>>
>>[email protected]
>>_______________________________________________
>>Nuke-users mailing list
>>[email protected], http://forums.thefoundry.co.uk/
>>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
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