The camera shake has a large bounding box so you are processing more image than 
necessary - you should crop this down to only what is necessary.
Also it does affect the bounding box of the rendered exr. From my tests are you 
sure its a different frame size per frame or just the bounding box in the exr 
that you are reading?


Also when rendering locally did you have nuke open as well. I think you are 
running out of memory however can you check your preferences and see if 
aggressive caching is on (assuming nuke 6.3)
I have had similar issues with that on even (bloating renders frame per frame) 
though in theory I had enough memory to run it. I dont know if this feature 
actually works and support never came back to me as to why it was failing even 
though it should work.

So if its on turn it off and see what happens.



 
Howard



>________________________________
> From: Randy Little <[email protected]>
>To: [email protected] 
>Sent: Friday, 30 December 2011, 1:47
>Subject: Re: [Nuke-users] Re: Huge render issues in Nuke
> 
>No it shouldn't.   If you are getting a result different then the GUI
>then something is wrong.   I would render with verbose flag from the
>Gui and the Command line and then compare the logs.   This should help
>track down where the problem is.   What render manager are you using
>or are you rendering locally?
>
>
>Randy S. Little
>http://reel.rslittle.com
>http://imdb.com/name/nm2325729/
>
>
>
>
>On Thu, Dec 29, 2011 at 17:44, danielmargiotta
><[email protected]> wrote:
>> Sorry i hit send before i was done typing, will the camera shake adjust the
>> render size?
>>
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