if I have something expression linked and I want to bake the animation in,
I usually just do an edit>generate.

the only downside is if you have frames 1-100, it gives you 100 keys,
rather than just baking the keyframes (say you only have 5 keyframes and
want to retain editabilty)

is there a way I'm missing to just bake on the keyframes and not every
frame?

I know copy animation would be one way, but in this case it's copying a L
eye attribute to the R eye, which breaks the copy animation function.

thanks!
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