Are there any instances when keyframing the Particle Emission Rate down to 0 that particles should continue emission ?
In a simple scene I'm using a grayscale texture on a card to control 'where' particles are emitted, then keyframing the "rate" in the emitter 0 on a keyframe... and this works as expected. In a more complex setup with multiple forces (bounce, wind, drag, turbulence), and channel re-assignments when particles pass thru objects... in this scene the emission will not stop even when "rate" is keyed to zero thx, Ari _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
