Hi,
I have a problem with a particle setup.
I am creating   a lot of sprites on a surface defined by a roto ( a).
I want a decent number to be created - and not moving - than I want to stop 
emitting new particles and  give them velocity - move them  away from the 
surface.
it seems that I am not able to  move them after they were created  with 0 
velocity.
I can move them around with particle expressions, but I do not seem o be able 
to get the same motion like a particle born with a velocity > 0

Any help appreciated.
Thanks
Robert



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