Hi, I have a problem with a particle setup. I am creating a lot of sprites on a surface defined by a roto ( a). I want a decent number to be created - and not moving - than I want to stop emitting new particles and give them velocity - move them away from the surface. it seems that I am not able to move them after they were created with 0 velocity. I can move them around with particle expressions, but I do not seem o be able to get the same motion like a particle born with a velocity > 0
Any help appreciated. Thanks Robert
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