This thread is somewhat timely as we are dealing with a related but much
more serious issue here.  We still haven't been able to pin it down but
we're finding that artists with very large amounts of rotopaint strokes
are at a much higher risk for having corrupted .nk files, resulting in
lost work.  This manifests itself generally in two ways, upon loading a
corrupted script they will either get the Missing Brace Error or just a
generic Unknown Error Message.  In both cases, large chunks of the
script are just gone, presumably corrupted upon saving.  Again while we
haven't tracked it down to a specific thing, these problems are far more
prevalent with the artists using thousands of strokes.

 

 

John Vanderbeck

Technical Artist

Digital Domain Media Group

 

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From: [email protected]
[mailto:[email protected]] On Behalf Of
Richard Bobo
Sent: Friday, February 17, 2012 5:53 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] RotoPaint Speed Concerns

 

Good tip, Ari, thanks!

 

Rich

 


Rich Bobo

Senior VFX Compositor

 

Mobile:  (248) 840-2665

Web:  http://richbobo.com/





"The greatest achievement of the human spirit is to live up to one's
opportunities, and to make the most of one's resources."

- Vauvenargues

 

 

On Feb 17, 2012, at 5:11 PM, ari Rubenstein wrote:





I've found that simply copy/pasting only the few relevant nodes you need
to paint on into a separate Nuke session provides real time performance.
When painting complete, copy back into the primary script.

Not a fix, but a real time workaround,

Ari
Blue Sky

Sent from my iPhone

On Feb 17, 2012, at 5:02 PM, Randy Little <[email protected]>
wrote:




yeah well load up toxik and compare its roto and paint (vector paint

        and raster paint)  to pretty much everything else else.    I
would say

        thats the current high water mark .  On my last job we where
using

        Toxik for paint and de-spill. Just keep it open behind nuke and
tweak

        render tweak render.   It was SO FAST it might as well been
inline.

        Even found my self using the master Keyer from time to time for
same

        reason.  Just seems like Nuke is a bit of a dawg on a lot of
things.

        It what I use mostly on jobs but I own Fusion($1000 and I wanted
to

        help competition in my small way) and Maya (thus toxik) at home
and

        the speed differences are starting to become pretty obvious.  I
am

        sure soon that will change though.   I only say this all because
I

        want nuke to be faster but it seems since there is liittle to
really

        challenge Nuke  that things start to stagnate because big shops
just

        make their own tools and indie shops usually don't' have the

        capability.  but if things keep going the way they are it will
pretty

        much be Nuke or After effects(eww)  soon.

         

        Randy S. Little

        http://www.rslittle.com

         

         

         

         

        On Fri, Feb 17, 2012 at 13:48, Richard Bobo <[email protected]>
wrote:

                 

                On Feb 17, 2012, at 4:45 PM, Randy Little wrote:

                 

                        Don't worry I hear its all being worked on :-)

                        Everyone has been saying this since the new roto
and paint nodes came out.

                 

                That's great to hear!  I was pretty sure I wasn't alone,
but I guess I needed to make sure...  ;^)

                 

                Rich

                 

                         

                        Randy S. Little

                        http://www.rslittle.com

                         

                         

                         

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