Look here to create a linear ICC profile:
http://fnordware.blogspot.com/2008/05/making-linear-icc-profile.html. With
that set as your working space, you should be able to get correct blending.

If you only have a couple of layers, you could try adding a Levels effect
and set gamma to 0.4545 to each layer. On the top of your layers you would
then need to set an adjustment layer with a gamma of 2.2.

/Simon


2012/3/8 Randy Little <[email protected]>

> because you are using blend modes in photoshop that do not support
> float math(s)   AND/Or you your working space ICC is not set up right.
>
> Randy S. Little
> http://reel.rslittle.com
> http://imdb.com/name/nm2325729/
>
>
>
>
> On Wed, Mar 7, 2012 at 20:43, Richard Bobo <[email protected]> wrote:
> > Adrian,
> >
> > Thanks for wanting to help!
> >
> > Here are the parameters:
> > -- CG render passes, comped and beautified in Nuke (auto work)...
> > -- Ultimate deliverables for client are layered 8 bit TIFF files with
> alpha
> > out of Photoshop (different parts of vehicle)...
> >
> > In order to ease the workload, we are trying to render layered files out
> of
> > Nuke that get loaded into Photoshop. There is some automated work that is
> > done with a recorded macro/droplet in Photoshop and the end result is our
> > client-ready 8 bit layered TIFF .psd file.
> >
> > It would be *perfect* if we could render out an 8 bit layered file of
> some
> > kind from Nuke. The only reliable layered file format that I know of
> coming
> > out of Nuke is EXR. And, I don't think Nuke will produce a layered TIFF
> or
> > DPX that Photoshop can read properly. I could be wrong about that and if
> I
> > am, I'd love to know how to do it! Also, EXR output does not allow 8
> bit, as
> > far as I can tell. So, we've tried 32 and 16 bit EXRs.
> >
> > The OpenEXR Photoshop plugin does a nice job of loading the EXR files,
> > either as premultiplied layers with transparency or as unpremultiplied,
> > separated layers for fill and alpha. The look of the layer comp in
> Photoshop
> > matches Nuke as long as we stay in 32 bit linear space in Photoshop.
> > However, changing the bit depth to 8 bit results in a general darkening
> of
> > the image layers and a different "gamma look" to the transparent areas.
> In
> > other words, the nice linear gradients are squashed in some areas and
> not as
> > "spread out".
> >
> > The ProEXR manual does speak about this kind of problem and suggests
> > bringing in the layers unpremultiplied and using Levels adjustments on
> the
> > layer masks only of each layer before changing the bit depth. With some
> > trial and error, I have been able to find some values that will *almost*
> > work. However, the levels adjustment values are not the same for each
> layer.
> > And, it still does not look quite right.
> >
> > Photoshop *will* produce the correct result, however, *if* we choose to
> > Merge the layers before doing the 32-->8 conversion - but that's not
> what we
> > need - we need the layers...
> >
> > So, for the moment, we are going to try and see if we can live with
> > individual Levels adjustments for each layer in Photoshop, prior to the
> bit
> > depth conversion. That may be the path of least resistance - but it sure
> > ain't pretty!   (8^P
> >
> > So, Adrian, I hope that explains things a bit better. if you have any
> > suggestions, I would love to hear them!
> >
> > Thanks,
> >
> > Rich
> >
> >
> > Rich Bobo
> > Senior VFX Compositor
> >
> > Mobile:  (248) 840-2665
> > Web:  http://richbobo.com/
> >
> > "Man has been endowed with reason, with the power to create, so that he
> can
> > add to what he's been given."
> > - Anton Chekhov
> >
> >
> >
> >
> >
> > On Mar 7, 2012, at 6:24 PM, Adrian Baltowski wrote:
> >
> > Hi
> >
> > I want help or advise you something but I don't fully understand your
> > workflow...
> > You can of course make color conversion in nuke. Nuke is brilliant
> software
> > to make such a conversions BUT.... What next?? You cannot export layered
> > tiffs out of Nuke (at least not in usable form). Do you want to export
> > layers as separate tif files?
> > If you could explain your workflow then we could advise you more.
> >
> >
> >
> > Best
> > Adrian
> >
> >
> > W dniu 2012-03-07 16:33:54 użytkownik Juan Galva <[email protected]>
> > napisał:
> >
> > keep us posted, please!
> >
> > On 7 March 2012 16:27, Richard Bobo <[email protected]> wrote:
> >>
> >> Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and
> >> questions...
> >>
> >> After trying a number of things and reading some more about the way
> ProEXR
> >> and Photoshop handle things, we're going to try to make our tweaks in
> Nuke
> >> and let Photoshop do whatever it does. It may take a few rounds of
> tweaking
> >> and converting to see just what we need to do on the Nuke side to make
> it
> >> come out the way we want on the Photoshop end. However, it seems like
> there
> >> are just too many variables there. So, we'll not try to fight it...  (8^
> >>
> >> Thanks for your help!
> >>
> >> Rich
> >>
> >>
> >> Rich Bobo
> >> Senior VFX Compositor
> >> Email:  [email protected]
> >> Mobile:  248.840.2665
> >> Web:  http://richbobo.com
> >>
> >>
> >> On Mar 07, 2012, at 07:00 AM, Simon Björk <[email protected]>
> wrote:
> >>
> >> In what application are you comparing the result of the TIFFs? Nuke or
> >> Photoshop? I believe Photoshop use linear light math when in 32bpc and
> in
> >> that case, the blending of layers (and brightness) will look different
> if
> >> you change your project to 8 or 16-bit.
> >>
> >>
> >>
> >> 2012/3/7 Julik Tarkhanov <[email protected]>
> >>>
> >>>
> >>> On 7 mrt 2012, at 01:51, Rich Bobo wrote:
> >>>
> >>> The problem is that we need to get 8 bit layered TIFs out of Photoshop.
> >>>
> >>> I think the first problem is that the Photoshop blending is profoundly
> >>> affected by the bit depth.
> >>> The second problem is that if Nuke does a 1D lookp table conversion
> from
> >>> one kind of RGB to another
> >>> (including bit depth upgrades), Photoshop goes via Lab so what is
> >>> happening is more like to a 3D LUT.
> >>>
> >>> What happens in your case is that probably Photoshop is converting the
> >>> layers first, and then the result of the blending
> >>> modes changes the way the images look. Maybe it's an issue with layer
> >>> mask and front unpremultiplication and conversion.
> >>>
> >>> For me the first thing to check would be the PS profile settings for
> >>> 8-bit RGB. Also, where do the discrepancies occur the most?
> >>> Blended layer edges? Maybe your workflow needs to be related to
> manually
> >>> unpremulting layers by the layer transparency and
> >>> preadjusting the transparency grays...
> >>> --
> >>> Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX
> >>> Amsterdam | The Netherlands | tel. +31 20 330 8250
> >>>
> >>> cel. +31 61 145 06 36 | http://hecticelectric.nl
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> Nuke-users mailing list
> >>> [email protected], http://forums.thefoundry.co.uk/
> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >>
> >>
> >>
> >>
> >> --
> >> --------------------------------
> >> Stiller Studios
> >> Lidingö/Sweden
> >>
> >> Simon Björk
> >> Stiller Studios
> >> +46 (0)8 555 23 560
> >> Ekholmsnäsvägen 40, S-181 41 Lidingö
> >> [email protected]
> >> www.stillerstudios.se
> >>
> >> find us:
> >>
> http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
> >>
> >>
> >> _______________________________________________
> >> Nuke-users mailing list
> >> [email protected], http://forums.thefoundry.co.uk/
> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >>
> >>
> >>
> >> _______________________________________________
> >> Nuke-users mailing list
> >> [email protected], http://forums.thefoundry.co.uk/
> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >
> >
> >
> >
> > --
> >
> > Y ella dijo: "La ilusión mueve el mundo"
> >
> >
> > _______________________________________________
> > Nuke-users mailing list
> > [email protected], http://forums.thefoundry.co.uk/
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >
> >
> >
> > _______________________________________________
> > Nuke-users mailing list
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> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> _______________________________________________
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>



-- 
--------------------------------
Stiller Studios
Lidingö/Sweden

Simon Björk
Stiller Studios
+46 (0)8 555 23 560
Ekholmsnäsvägen 40, S-181 41 Lidingö
[email protected]
www.stillerstudios.se

find us:
http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
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