Hi, In Nuke, I think there's 2 ways you could go about this:
1 - Keep all your transforms together for each image, before merging them together. That means you'll probably want to have one master transform that drives the camera move, and have it cloned (or expression linked) as the last transform of each one of your images. Then, above that transform, just position, scale each image to line them up. And if you need to do any masking to blend them together, make sure you do that before the transforms. 2 - The workflow you describe from AE & Flame can be achieved by moving to a 3D setup instead. One of the really cool things about Nuke that doesn't get enough rep is the fact that geometry honors concatenation when looking up its textures. So, say you have an image, scale it way down, and put it on a card. If you render that through a camera that gets very close to the card (and therefore scales it up again), you'll see that it's still concatenating with the transformations before the card. And, most importantly, this stays true even when you use MergeMaterial nodes. So, for the case of the "Earth Zoom", you could use a setup like this (and if you're going to be adding cloud layers, etc, they might need to have some parallax, so I would definitely recommend the 3D setup in this case): set cut_paste_input [stack 0] version 6.3 v4 StickyNote { inputs 0 name StickyNote1 label "because of the way geometry textures itself honoring\nconcatenation of transforms, you can get close to your scaled\ndown images without loosing detail down here" selected true xpos -1564 ypos 342 } push $cut_paste_input Camera2 { translate {{curve x1 0} {curve x1 0} {curve x1 -0.528 x20 1.528}} name Camera1 selected true xpos -1586 ypos 250 } CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -1221 ypos -27 } Transform { scale 0.1 center {1024 778} name Transform8 label "sacled way down" selected true xpos -1228 ypos 61 } CheckerBoard2 { inputs 0 name CheckerBoard7 selected true xpos -1318 ypos -144 } Transform { scale 0.3 center {1024 778} name Transform9 label "sacled way down" selected true xpos -1318 ypos -55 } ColorWheel { inputs 0 gamma 0.45 name ColorWheel1 label "BG = widest image" selected true xpos -1428 ypos -230 } MergeMat { inputs 2 name MergeMat2 selected true xpos -1428 ypos -49 } MergeMat { inputs 2 name MergeMat1 selected true xpos -1428 ypos 67 } Card2 { translate {0 0 -0.7139999866} control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card1 selected true xpos -1428 ypos 158 } push 0 ScanlineRender { inputs 3 output_motion_vectors_type accurate name ScanlineRender1 selected true xpos -1428 ypos 270 } Hope that helps. Cheers, Ivan On Mon, Apr 9, 2012 at 6:09 PM, mesropa <nuke-users-re...@thefoundry.co.uk>wrote: > ** > I have been trying for the last few days in creating an Earth Zoom also > known as a Cosmic Zoom or as I like to think of it simply as "image > nesting". I found a tutorial for it in AE and it seams straight forward. It > can also be done in Flame with the same logical steps, however I have been > unable to do the same thing using Nuke. The problem is that once a node > passes through a merge the pixels are baked down. You can have transform > nodes one after the other doing inverse things and because of CONCATENATING > they will cancel each other out without effect. but if you scale something > down using a transform and merge it with another plate the output can not > be inversely scaled back up with out degradation. Short of creating giant > 30K and larger images (using a reformat to nest them ) I can't make > something work as efficiently as possible. Below is the tutorial of the > After Effects setup. If any one can give some pointers that would be an > amazing help > > http://www.videocopilot.net/tutorial/earth_zoom/ > > Thanks > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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