By using advLutRender 2 you get a .shklut. That together with and exposure
node brings you fairly close. But not perfect.

2012/4/30 Simon Björk <[email protected]>

> Very interesting! I managed to create a lut file following your steps, but
> I'm not having any luck using it in Nuke (or other programs).
>
> I would guess the created lut is a linear2redgamma curve? Then the
> question is what that base is in Nuke as there are two options - linear and
> half float linear. I believe (not sure) that the linear option is what
> comes out of the sensor. But if I try to apply the created lut on a linear
> file I get a very bright image, almost completely blown out.
>
> Attached is the lut.
>
> 2012/4/30 Deke Kincaid <[email protected]>
>
>> So one question you need to answer is what is the LUT it output's
>> transforming from?  If the baseline is Linear then you can simply inverse
>> it but it may not be that simple.
>>
>> For step 4 I would look at 6.3v7's new Color>OCIO>OCIOFileTransform node
>> which will let you inverse it pending it is only a 1d Lut (3d lut's can't
>> be inversed).
>>
>> -deke
>>
>> On Sun, Apr 29, 2012 at 19:51, rsgca 
>> <[email protected]>wrote:
>>
>>> **
>>> Okay, so have I got this process correct?
>>>
>>>    1. In RCX, set the gamma space to REDgamma2 for the clip and save
>>>    the RMD.
>>>    2. In terminal, run "redline --exportPreset "DPX" --i "/path/to/R3D"
>>>    --outDir "/Users/Richard/Desktop" --useRSX 2 -s 140 -e 141 
>>> --advLutRender 3"
>>>    3. Use the generated .csp file to create an inverse curve
>>>    4. Apply the inverse curve with a vertorfiled node to the REDgamma2
>>>    DPX in nuke
>>>    5. Write out a Cineon DPX
>>>
>>> I'm not certain how to make an inverse of the csp file or whether the 1D
>>> csp file will work in the vectorefield node.
>>>
>>>
>>> ------------------------------
>>>
>>> Richard
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
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>
>
>
> --
> --------------------------------
> Stiller Studios
> Lidingö/Sweden
>
> Simon Björk
> Stiller Studios
> +46 (0)8 555 23 560
> Ekholmsnäsvägen 40, S-181 41 Lidingö
> [email protected]
> www.stillerstudios.se
>
> find us:
> http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
>
>
>


-- 
--------------------------------
Stiller Studios
Lidingö/Sweden

Simon Björk
Stiller Studios
+46 (0)8 555 23 560
Ekholmsnäsvägen 40, S-181 41 Lidingö
[email protected]
www.stillerstudios.se

find us:
http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
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