When using the depth input, it expects the depth channel to conform to Nuke's standard (1/distance).
If your Arnold depth shader is outputting real depth values, you should be able to just add an expression node to turn depth.Z into "1/depth.Z". On Tue, May 8, 2012 at 7:01 PM, Paul Hudson <phudson1...@gmail.com> wrote: > Hi all, > > I am attempting to use the DeepFromImage node with a render from > Arnold. My objects are about 100 units from camera. I cannot get > anything that looks close to correct until I rescale my depth pass to > be between 1 and 0 (with 1 being 0 units from camera and 0 being > infinity). Is the DeepFromImage node setup to be convenient with > Noise, Ramp, etc nodes but not actual renders? > > > -Paul > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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