When using the depth input, it expects the depth channel to conform to
Nuke's standard (1/distance).

If your Arnold depth shader is outputting real depth values, you should be
able to just add an expression node to turn depth.Z into "1/depth.Z".


On Tue, May 8, 2012 at 7:01 PM, Paul Hudson <phudson1...@gmail.com> wrote:

> Hi all,
>
> I am attempting to use the DeepFromImage node with a render from
> Arnold.  My objects are about 100 units from camera.  I cannot get
> anything that looks close to correct until I rescale my depth pass to
> be between 1 and 0 (with 1 being 0 units from camera and 0 being
> infinity).  Is the DeepFromImage node setup to be convenient with
> Noise, Ramp, etc nodes but not actual renders?
>
>
> -Paul
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to