Or more to the point if you need to break out a shape then move it out and do
as suggested - there is no real reason to create a node for each shape unless
you need to.
I often start off with all shapes in one node then as I find I need to break
parts out - move only what I need.
Howard
>________________________________
> From: Jason P Nguyen <[email protected]>
>To: Nuke user discussion <[email protected]>
>Sent: Saturday, 9 June 2012, 0:44
>Subject: Re: [Nuke-users] Clone of Roto Node?
>
>
>This is the reason that I always requested the roto artists to place each
>rotoshape in its own node instead of packing everything into just 1 node.
>It's so much easier for compers to use the individual roto nodes. Well, it
>has its down side.
>
>J
>
>
>
>
>On Fri, Jun 8, 2012 at 11:00 AM, Magno Borgo <[email protected]> wrote:
>
>
>>Place the needed individual roto shape(s) into a single rotonode and use a
>>comp operation to add it to the rest of the tree. If you need it elsewhere,
>>you can pipe out the output to other places.
>>Not convenient as have everything on the same rotonode but its a workaround.
>>
>>
>>
>>
>>
>>
>>
>>
>>Hi,
>>>I´d like to reuse animated shape in Roto node, but Nuke keeps telling me,
>>>that Roto cannot be cloned.
>>>
>>>I know I can copy that shape between rotos, but then when I change the
>>>shape, I have to re-copy it to the other node.
>>>
>>>How do you gou aboout it?
>>>
>>>Thanks!
>>
>>
>>
>>--
>>**************************
>>Magno Borgo
>>
>>www.borgo.tv
>>www.boundaryvfx.com
>>_______________________________________________
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>>
>
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