On Aug 14, 2012, at 11:37 AM, Randy Little wrote:

> It won't be happier if he is on a slow network :-)
> 

Hmm... Well, I guess I've been spoiled a little!  ;^)

Rich

> On Aug 14, 2012 8:21 AM, "Rich Bobo" <[email protected]> wrote:
> 
> 
> On Aug 14, 2012, at 5:45 AM, irwit wrote:
> 
>> Hi all
>> 
>> I'm having a bit of trouble previewing my files, they are taking longer than 
>> I would expect and I think it maybe because of how I have arranged my file. 
>> 
>> basically I have say, 10 different inputs that all merge together, from here 
>> I then apply my grades, glows etc, and from here is my final image. 
>> 
>> Now because this is a configurator for a car, say I change the leather from 
>> red to black, which I have set-up within switch nodes at the top of my tree 
>> next to the inputs, its seems when I change this, it has to recalculate all 
>> the grades and glows for the entire image again taking a while. Would I be 
>> better having these grades and glows on each input, therefore if I change 
>> one input from red to black, it only has to recalculate the glows grades for 
>> that one node, or would it not make any difference? 
>> 
>> I have already built a script to convert my exrs so they are 16 scanline 
>> with autocrop, and am working in proxy mode and half res but I think it is 
>> all within my grade nodes.
> 
> Zip1 is by far the fastest exr file type to load in Nuke. Change all your 
> renders to Zip1 (single scanline compression) and you will be much happier!
> 
> Rich
> 
> Rich Bobo
> Senior VFX Compositor
> 
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
> 
> 
>> 
>> Does using masks and premults within my garde nodes slow things down a lot? 
>> I know glows are not quick so I leave these until the end. I'm just a little 
>> disappointed with how slow this scene is!
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> 
> 
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