You're welcome! cheers, diogo
On Thu, Aug 23, 2012 at 1:47 PM, Neil Scholes <[email protected]> wrote: > Hi > > Many thansk Diogo > > > Neil Scholes > > +44(0) 7977 456 197 > www.uvfilms.co.uk > > > > > > > On 23 Aug 2012, at 16:49, Diogo Girondi wrote: > > This particular node has been hidden ever since I started to use Nuke in > v4 for no apparent reason. Sure it's limited and far from perfect but it > proved to be useful more than once for me throughout the years. But without > the file or any documentation on what it expects from a file it is indeed > useless. > > What's cool about that node is that once you know what it expects for a > file you can convert star maps to get constellations where they belong. > > It's not perfect, but every time I need to do a starry sky, this is the > first thing I try. > > Neil, I've attached the file once again just in case and I will see where > to put it in Nukepedia.com > > > cheers, > diogo > > On Thu, Aug 23, 2012 at 11:58 AM, Neil Scholes <[email protected]> wrote: > >> Christ - why the hell are all these golden oldies always hidden!!!!! >> >> >> Neil Scholes >> >> +44(0) 7977 456 197 >> www.uvfilms.co.uk >> >> >> >> >> >> >> On 23 Aug 2012, at 14:47, Diogo Girondi wrote: >> >> Or simply use the hidden StarField node in Nuke with the attached txt >> file. >> >> 1. Hit tab > update > StarField >> 2. Load up the Starfield.txt >> 3. Connect a camera to input A >> >> It's a really old node but still makes some juice. >> >> >> cheers, >> diogo >> >> On Thu, Aug 23, 2012 at 7:09 AM, Ron Ganbar <[email protected]> wrote: >> >>> Shake had a random generator with a density slider that made this kind >>> of thing easy. I used it lots. >>> Any idea what kind of thing was used to create that? >>> >>> >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> >>> >>> >>> On 23 August 2012 11:45, Howard Jones <[email protected]> wrote: >>> >>>> From memory, I use a constant into a dither, desaturated a bit, then >>>> use several noise nodes to matte out the dots. >>>> >>>> Also I've taken actual star field photos blurred and keyed, to gamma up >>>> sections of the above, which can get around the lack of resolution in the >>>> star plate. >>>> >>>> >>>> >>>> Howard >>>> >>>> On 23 Aug 2012, at 04:31, Frank Rueter <[email protected]> wrote: >>>> >>>> one of many ways of doing this: >>>> play with a Noise node set to size of 1. Follow up with a Grade node >>>> and use it's black and white point as well as gamma to adjust how many dots >>>> you get, follow with a Glint node for star shapes. >>>> >>>> You can then use a larger, animated noise pattern to slightly multiply >>>> the original one by to get some atmospheric pulsing. >>>> >>>> quick and dirty: >>>> >>>> Noise { >>>> inputs 0 >>>> zoffset {{frame/300 i}} >>>> center {1024 778} >>>> name Noise2 >>>> selected true >>>> xpos -272 >>>> ypos -222 >>>> } >>>> push $cut_paste_input >>>> Noise { >>>> size 1 >>>> gain 1 >>>> gamma 0.1 >>>> center {1024 778} >>>> name Noise1 >>>> selected true >>>> xpos -162 >>>> ypos -246 >>>> } >>>> Merge2 { >>>> inputs 2 >>>> operation multiply >>>> mix 0.79 >>>> name Merge1 >>>> selected true >>>> xpos -162 >>>> ypos -222 >>>> } >>>> Grade { >>>> blackpoint 0.1 >>>> whitepoint 0.2 >>>> name Grade1 >>>> selected true >>>> xpos -162 >>>> ypos -173 >>>> } >>>> Glint { >>>> repeat 5 >>>> length 7 >>>> tolerance 0.1 >>>> name Glint1 >>>> selected true >>>> xpos -162 >>>> ypos -119 >>>> } >>>> >>>> >>>> >>>> On 23/08/12 3:15 PM, gridwarped wrote: >>>> >>>> I'm not sure where to start on creating a gizmo that generates random >>>> dots that can be used as a star field. Being able to generate the dots and >>>> the density (how many) is beyond my knowledge and creative understanding at >>>> the moment. >>>> >>>> is this a python scripting only scenario? or is there a way that I may >>>> be overlooking using a few nodes? Any help is appreciated. >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing [email protected], >>>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> <Starfield.txt>_______________________________________________ >> >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > <Starfield.txt>_______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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