You're welcome!

cheers,
diogo

On Thu, Aug 23, 2012 at 1:47 PM, Neil Scholes <[email protected]> wrote:

> Hi
>
> Many thansk Diogo
>
>
>  Neil Scholes
>
> +44(0) 7977 456 197
> www.uvfilms.co.uk
>
>
>
>
>
>
> On 23 Aug 2012, at 16:49, Diogo Girondi wrote:
>
> This particular node has been hidden ever since I started to use Nuke in
> v4 for no apparent reason. Sure it's limited and far from perfect but it
> proved to be useful more than once for me throughout the years. But without
> the file or any documentation on what it expects from a file it is indeed
> useless.
>
> What's cool about that node is that once you know what it expects for a
> file you can convert star maps to get constellations where they belong.
>
> It's not perfect, but every time I need to do a starry sky, this is the
> first thing I try.
>
> Neil, I've attached the file once again just in case and I will see where
> to put it in Nukepedia.com
>
>
> cheers,
> diogo
>
> On Thu, Aug 23, 2012 at 11:58 AM, Neil Scholes <[email protected]> wrote:
>
>> Christ - why the hell are all these golden oldies always hidden!!!!!
>>
>>
>>  Neil Scholes
>>
>> +44(0) 7977 456 197
>> www.uvfilms.co.uk
>>
>>
>>
>>
>>
>>
>> On 23 Aug 2012, at 14:47, Diogo Girondi wrote:
>>
>> Or simply use the hidden StarField node in Nuke with the attached txt
>> file.
>>
>>    1. Hit tab > update > StarField
>>    2. Load up the Starfield.txt
>>    3. Connect a camera to input A
>>
>> It's a really old node but still makes some juice.
>>
>>
>> cheers,
>> diogo
>>
>> On Thu, Aug 23, 2012 at 7:09 AM, Ron Ganbar <[email protected]> wrote:
>>
>>> Shake had a random generator with a density slider that made this kind
>>> of thing easy. I used it lots.
>>> Any idea what kind of thing was used to create that?
>>>
>>>
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>>
>>>
>>> On 23 August 2012 11:45, Howard Jones <[email protected]> wrote:
>>>
>>>> From memory, I use a constant into a dither, desaturated a bit, then
>>>> use several noise nodes to matte out the dots.
>>>>
>>>> Also I've taken actual star field photos blurred and keyed, to gamma up
>>>> sections of the above, which can get around the lack of resolution in the
>>>> star plate.
>>>>
>>>>
>>>>
>>>> Howard
>>>>
>>>> On 23 Aug 2012, at 04:31, Frank Rueter <[email protected]> wrote:
>>>>
>>>> one of many ways of doing this:
>>>> play with a Noise node set to size of 1. Follow up with a Grade node
>>>> and use it's black and white point as well as gamma to adjust how many dots
>>>> you get, follow with a Glint node for star shapes.
>>>>
>>>> You can then use a larger, animated noise pattern to slightly multiply
>>>> the original one by to get some atmospheric pulsing.
>>>>
>>>> quick and dirty:
>>>>
>>>> Noise {
>>>>  inputs 0
>>>>  zoffset {{frame/300 i}}
>>>>  center {1024 778}
>>>>  name Noise2
>>>>  selected true
>>>>  xpos -272
>>>>  ypos -222
>>>> }
>>>> push $cut_paste_input
>>>> Noise {
>>>>  size 1
>>>>  gain 1
>>>>  gamma 0.1
>>>>  center {1024 778}
>>>>  name Noise1
>>>>  selected true
>>>>  xpos -162
>>>>  ypos -246
>>>> }
>>>> Merge2 {
>>>>  inputs 2
>>>>  operation multiply
>>>>  mix 0.79
>>>>  name Merge1
>>>>  selected true
>>>>  xpos -162
>>>>  ypos -222
>>>> }
>>>> Grade {
>>>>  blackpoint 0.1
>>>>  whitepoint 0.2
>>>>  name Grade1
>>>>  selected true
>>>>  xpos -162
>>>>  ypos -173
>>>> }
>>>> Glint {
>>>>  repeat 5
>>>>  length 7
>>>>  tolerance 0.1
>>>>  name Glint1
>>>>  selected true
>>>>  xpos -162
>>>>  ypos -119
>>>> }
>>>>
>>>>
>>>>
>>>> On 23/08/12 3:15 PM, gridwarped wrote:
>>>>
>>>> I'm not sure where to start on creating a gizmo that generates random
>>>> dots that can be used as a star field. Being able to generate the dots and
>>>> the density (how many) is beyond my knowledge and creative understanding at
>>>> the moment.
>>>>
>>>> is this a python scripting only scenario? or is there a way that I may
>>>> be overlooking using a few nodes? Any help is appreciated.
>>>>
>>>>
>>>> _______________________________________________
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>>>>
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>>>
>>>
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>>
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