Also it always applies some degrading, changing size minimises it. ie it 
doesn't concatenate


 
Howard



>________________________________
> From: Ari Rubenstein <[email protected]>
>To: Nuke user discussion <[email protected]> 
>Sent: Wednesday, 12 September 2012, 19:20
>Subject: Re: [Nuke-users] scanline render uv proj and applyMaterial degrading 
>the orginal image
> 
>You need to apply a Constant at a higher resolution, plug it into your scan 
>line that outputs the UV.
>
>Your problem is that the texture your using, when fit into UV space has now 
>lost resolution because of the smaller uv region it occupies. By rendering the 
>uv higher res it'll retain the source texture's full resolution (with minimal 
>filtering to degrade it).
>
>Ari
>Blue Sky
>
>Sent from my iPhone
>
>On Sep 12, 2012, at 1:51 PM, Jason P Nguyen <[email protected]> wrote:
>
>> Has anyone realize that after unwrapping the uv through scanline render & 
>> use that as a material with the ApplyMaterial node & render back out with 
>> another scanline render node would degrading the image's quality?
>> I"m attaching 2 images here if anyone want to check.
>> 
>> below is the script:
>> _________________________________
>> 
>> 
>> set cut_paste_input [stack 0]
>> version 6.3 v8
>> BackdropNode {
>>  inputs 0
>>  name BackdropNode33
>>  tile_color 0x7171c600
>>  label "just for testing,\nI plugged the mat into the uv to check the 
>>quality of the image.\n(obviously for realworld shot, it would just be a roto 
>>or paint, not the entire image)"
>>  note_font_size 12
>>  selected true
>>  xpos 7256
>>  ypos -6502
>>  bdwidth 668
>>  bdheight 572
>> }
>> push $cut_paste_input
>> Dot {
>>  name Dot170
>>  selected true
>>  xpos 7817
>>  ypos -6419
>>  hide_input true
>> }
>> NoOp {
>>  name mmCAMERA4
>>  selected true
>>  xpos 7783
>>  ypos -6398
>> }
>> set Nfe724ef0 [stack 0]
>> Dot {
>>  name Dot175
>>  selected true
>>  xpos 7894
>>  ypos -5987
>>  hide_input true
>> }
>> push $Nfe724ef0
>> push 0
>> Project3D {
>>  inputs 2
>>  name Project3D2
>>  selected true
>>  xpos 7640
>>  ypos -6398
>> }
>> Card2 {
>>  translate {740 -15 499.9987793}
>>  rotate {-90 90 0}
>>  uniform_scale 2000
>>  control_points {3 3 3 6 
>> 
>> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 
>> 0} 0 {0 0 0} 
>> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 
>> 0 {0 0 0} 0 {0.5 0 0} 
>> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 
>> 0} 0 {1 0 0} 
>> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 
>> -0.1666666716 0} 0 {0 0.5 0} 
>> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 
>> {0 -0.1666666716 0} 0 {0.5 0.5 0} 
>> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 
>> -0.1666666716 0} 0 {1 0.5 0} 
>> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 
>> 0} 0 {0 1 0} 
>> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 
>> -0.1666666865 0} 0 {0.5 1 0} 
>> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 
>> 0} 0 {1 1 0} }
>>  name Card1
>>  selected true
>>  xpos 7640
>>  ypos -6350
>> }
>> Dot {
>>  name Dot217
>>  selected true
>>  xpos 7674
>>  ypos -6323
>> }
>> set Nfe6c1350 [stack 0]
>> Constant {
>>  inputs 0
>>  channels {rgba.red rgba.green rgba.blue none}
>>  format "2048 2048 0 0 2048 2048 1 square_2K"
>>  name Constant19
>>  label "square 2K"
>>  selected true
>>  xpos 7360
>>  ypos -6285
>> }
>> ScanlineRender {
>>  inputs 2
>>  projection_mode uv
>>  output_motion_vectors_type accurate
>>  MB_channel forward
>>  name UV_MAP2
>>  selected true
>>  xpos 7510
>>  ypos -6249
>> }
>> push $Nfe6c1350
>> Dot {
>>  name Dot236
>>  selected true
>>  xpos 7784
>>  ypos -6235
>> }
>> ApplyMaterial {
>>  inputs 2
>>  name ApplyMaterial8
>>  selected true
>>  xpos 7750
>>  ypos -6086
>> }
>> Constant {
>>  inputs 0
>>  channels {rgba.red rgba.green rgba.blue none}
>>  format "2253 1188 0 0 2253 1188 1 --OBL_DCI_2k (+10%)"
>>  name Constant20
>>  label "2K 10% OverScan"
>>  selected true
>>  xpos 7568
>>  ypos -6026
>> }
>> ScanlineRender {
>>  inputs 3
>>  ztest_enabled false
>>  output_motion_vectors_type accurate
>>  MB_channel forward
>>  name CAM_RENDER8
>>  selected true
>>  xpos 7750
>>  ypos -5990
>> }
>> 
>> <after_uv_unwrap.png>
>> <original_plate.png>
>> _______________________________________________
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>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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