You could 'easily' do it by finding the vanishing point and then use the 2-node camera script to line it all up, placing the axis on the VP and using the grid display to line up the ground plane.
http://www.nukepedia.com/3d/2-node-target-camera/ On 15 September 2012 08:36, Marten Blumen <[email protected]> wrote: > nope. > > On 15 September 2012 07:56, Rich Bobo <[email protected]> wrote: > >> Hi, >> >> Does NukeX have the ability to solve a camera for a still frame - using >> helper boxes or lines...? >> >> Thanks, >> Rich >> >> >> Rich Bobo >> Senior VFX Compositor >> Armstrong-White >> http://armstrong-white.com/ >> >> Mobile: (248) 840-2665 >> Web: http://richbobo.com/ >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
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