You could 'easily' do it by finding the vanishing point and then use the
2-node camera script to line it all up, placing the axis on the VP and
using the grid display to line up the ground plane.

http://www.nukepedia.com/3d/2-node-target-camera/

On 15 September 2012 08:36, Marten Blumen <[email protected]> wrote:

> nope.
>
> On 15 September 2012 07:56, Rich Bobo <[email protected]> wrote:
>
>> Hi,
>>
>> Does NukeX have the ability to solve a camera for a still frame - using
>> helper boxes or lines...?
>>
>> Thanks,
>> Rich
>>
>>
>>  Rich Bobo
>>    Senior VFX Compositor
>> Armstrong-White
>>  http://armstrong-white.com/
>>
>> Mobile:  (248) 840-2665
>> Web:  http://richbobo.com/
>>
>>
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>
>
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