Would it be cool if lights connected to a scene only affected that scene.  With 
other options of course. Like pass this light through or not.  Etc....

Ivan Busquets <[email protected]> wrote:

>You could also use a BasicMaterial with zero diffuse and specular, and
>100% emission for the objects that you don't want to be affected by
>the light(s) in your scene.
>
>Like so:
>
>set cut_paste_input [stack 0]
>version 6.3 v8
>Camera2 {
> inputs 0
> translate {3.78000007 1 22.97999954}
> rotate {-1 0 0}
> name Camera1
> selected true
> xpos -318
> ypos 199
>}
>push $cut_paste_input
>Light2 {
> intensity 10
> translate {-2.569999933 2.700000048 4.610000134}
> name Light1
> selected true
> xpos 83
> ypos 27
>}
>CheckerBoard2 {
> inputs 0
> name CheckerBoard1
> selected true
> xpos -153
> ypos -299
>}
>set N1b0df100 [stack 0]
>push 0
>BasicMaterial {
> inputs 2
> name BasicMaterial3
> label "DIFF + SPEC"
> selected true
> xpos -281
> ypos -138
>}
>Sphere {
> name Sphere1
> selected true
> xpos -281
> ypos -65
>}
>push $N1b0df100
>push 0
>push 0
>BasicMaterial {
> inputs 3
> emission 1
> diffuse 0
> specular 0
> name BasicMaterial2
> label "EMISSION ONLY"
> selected true
> xpos -153
> ypos -141
>}
>Sphere {
> translate {4 0 0}
> name Sphere2
> selected true
> xpos -153
> ypos -68
>}
>push $N1b0df100
>push 0
>Diffuse {
> inputs 2
> name Diffuse1
> selected true
> xpos -33
> ypos -133
>}
>Sphere {
> translate {8 0 0}
> name Sphere3
> selected true
> xpos -33
> ypos -67
>}
>Scene {
> inputs 4
> name Scene1
> selected true
> xpos -169
> ypos 27
>}
>push 0
>ScanlineRender {
> inputs 3
> overscan 50
> shutter 0.47916667
> shutteroffset centred
> output_motion_vectors_type off
> MB_channel none
> name ScanlineRender1
> selected true
> xpos -179
> ypos 219
>}
>
>
>
>On Tue, Sep 18, 2012 at 5:05 PM, Deke Kincaid <[email protected]> wrote:
>> You would need to make separate scanline render nodes.
>>
>> -deke
>>
>> On Tue, Sep 18, 2012 at 9:23 AM, kafkaz <[email protected]>
>> wrote:
>>>
>>> Is there a simple way to affect only specific object by light, or do I
>>> need to do separate scanline render?
>>>
>>> Thanks!
>>>
>>> _______________________________________________
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>>
>>
>>
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