Would it be cool if lights connected to a scene only affected that scene. With other options of course. Like pass this light through or not. Etc....
Ivan Busquets <[email protected]> wrote: >You could also use a BasicMaterial with zero diffuse and specular, and >100% emission for the objects that you don't want to be affected by >the light(s) in your scene. > >Like so: > >set cut_paste_input [stack 0] >version 6.3 v8 >Camera2 { > inputs 0 > translate {3.78000007 1 22.97999954} > rotate {-1 0 0} > name Camera1 > selected true > xpos -318 > ypos 199 >} >push $cut_paste_input >Light2 { > intensity 10 > translate {-2.569999933 2.700000048 4.610000134} > name Light1 > selected true > xpos 83 > ypos 27 >} >CheckerBoard2 { > inputs 0 > name CheckerBoard1 > selected true > xpos -153 > ypos -299 >} >set N1b0df100 [stack 0] >push 0 >BasicMaterial { > inputs 2 > name BasicMaterial3 > label "DIFF + SPEC" > selected true > xpos -281 > ypos -138 >} >Sphere { > name Sphere1 > selected true > xpos -281 > ypos -65 >} >push $N1b0df100 >push 0 >push 0 >BasicMaterial { > inputs 3 > emission 1 > diffuse 0 > specular 0 > name BasicMaterial2 > label "EMISSION ONLY" > selected true > xpos -153 > ypos -141 >} >Sphere { > translate {4 0 0} > name Sphere2 > selected true > xpos -153 > ypos -68 >} >push $N1b0df100 >push 0 >Diffuse { > inputs 2 > name Diffuse1 > selected true > xpos -33 > ypos -133 >} >Sphere { > translate {8 0 0} > name Sphere3 > selected true > xpos -33 > ypos -67 >} >Scene { > inputs 4 > name Scene1 > selected true > xpos -169 > ypos 27 >} >push 0 >ScanlineRender { > inputs 3 > overscan 50 > shutter 0.47916667 > shutteroffset centred > output_motion_vectors_type off > MB_channel none > name ScanlineRender1 > selected true > xpos -179 > ypos 219 >} > > > >On Tue, Sep 18, 2012 at 5:05 PM, Deke Kincaid <[email protected]> wrote: >> You would need to make separate scanline render nodes. >> >> -deke >> >> On Tue, Sep 18, 2012 at 9:23 AM, kafkaz <[email protected]> >> wrote: >>> >>> Is there a simple way to affect only specific object by light, or do I >>> need to do separate scanline render? >>> >>> Thanks! >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >_______________________________________________ >Nuke-users mailing list >[email protected], http://forums.thefoundry.co.uk/ >http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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