Repeating an animated curve seems like the simplest way to do it. This
expression should also work, but I think
I over-complicated it: ((clamp(fmod([frame], 10)))-1)*(-1)



On Wed, Oct 10, 2012 at 9:15 AM, Randy Little <[email protected]>wrote:

> Well for that basic a curve why not just set keys for the first cycle then
> select repeat for the curve?
> On Oct 10, 2012 9:10 AM, "Jason P Nguyen" <[email protected]> wrote:
>
>> anyone has a cool expression to turn on the value every 10 frames?
>>
>> like, every 10th frame it's goes to 1 for 1 frame & then off to 0 the
>> next frame & then on to 1 the next 10th frame for 1 frame
>>
>> thanks
>>
>> J
>>
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