Ya, but it has to be connected to the project3d, which is piped into the Scanline set to UV, which has the same effect to the camera I imagine.
>>There is no need to connect a camera to a ScanlineRender that is set to 'uv' projection mode. The only thing that >>will affect its output is the format of the 'bg' input. On 13 November 2012 08:00, Nathan Rusch <nathan_ru...@hotmail.com> wrote: > There is no need to connect a camera to a ScanlineRender that is set to > 'uv' projection mode. The only thing that will affect its output is the > format of the 'bg' input. > > -Nathan > > > *From:* Justin Ball <blamsamm...@gmail.com> > *Sent:* Sunday, November 11, 2012 2:33 PM > *To:* Nuke user discussion <nuke-users@support.thefoundry.co.uk> > *Subject:* Re: [Nuke-users] UV un-wrapping -> re-wrapping issue > > > Well I should not need to manipulate cameras, just no point in having > multiple copies of them in my opinion. > > Breaking them out did work though. ran it through the farm and came out > properly. Now I can see all the problems in the matchmove. :) > > I do not clone things out of principal, or well... lack of trust when in > nuke 5 when it did not work and exploded scripts all the time. I still > flinch when I think about that. > > Thanks for the tip. It really seems to have solved the issue for now! > > (not sure why though... seems like too much info would be traveling > up-stream to the cameras) > > Thanks! > > Justin > On Sun, Nov 11, 2012 at 4:23 PM, Marten Blumen <mar...@gmail.com> wrote: > >> I think cloned cameras work als, which, keeps everything live. >> >> >> On 12 November 2012 11:14, Justin Ball <blamsamm...@gmail.com> wrote: >> >>> I do have all the scanlines linked to the same camera, because, well, >>> why wouldn't I. >>> >>> Breaking them up into separate cameras seems to have helped. >>> I'm going to run it through the farm now and see if it sticks. Could >>> help with the other issue I was having where one scanline was rendering an >>> output that wasn't even in its tree. >>> >>> A little annoying. >>> >>> Thanks! >>> >>> Ill let you know how it goes. >>> >>> Justin >>> >>> >>> On Sun, Nov 11, 2012 at 4:08 PM, Marten Blumen <mar...@gmail.com> wrote: >>> >>>> not sure the exact problem but there is an issue when using the same >>>> camera for both Scanline Render nodes. Try duplicating the camera and use >>>> the individual ones for each Scanline. >>>> >>>> >>>> >>>> >>>> On 12 November 2012 11:04, Justin Ball <blamsamm...@gmail.com> wrote: >>>> >>>>> Hey Guys, >>>>> >>>>> Having a funky issue here. >>>>> >>>>> I'm using the old "Mummy" technique of match moving blood to an actors >>>>> face. Using the 3d model, I'm rendering the scanline to UV space, using a >>>>> grid-warp to touch up the fit and then re-wrapping that animated image to >>>>> the 3d and rendered through a render camera. >>>>> >>>>> I am doing this all in line and Nuke apparently does not like this as >>>>> when trying to view the re-wrap over the plate at the end, the scanline >>>>> will render the up-stream output of the UV scanline instead of the updated >>>>> information. >>>>> >>>>> I'm sure others have had this issue before, but what would be the fix? >>>>> >>>>> I'm using 6.3v8 x 64 on windows. >>>>> >>>>> I've tried throwing a crop or a grade node in between the 2 scanline >>>>> render node process to break concatenation, but it does not seem to work. >>>>> It seems like a caching issue. >>>>> >>>>> >>>>> Any thoughts? >>>>> -- >>>>> Justin Ball VFX >>>>> VFX Supervisor, Comp, Effects, Pipeline and more... >>>>> jus...@justinballvfx.com >>>>> 818.384.0923 >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> >>> -- >>> Justin Ball VFX >>> VFX Supervisor, Comp, Effects, Pipeline and more... >>> jus...@justinballvfx.com >>> 818.384.0923 >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > Justin Ball VFX > VFX Supervisor, Comp, Effects, Pipeline and more... > jus...@justinballvfx.com > 818.384.0923 > > ------------------------------ > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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