Ya, but it has to be connected to the project3d, which is piped into the
Scanline set to UV, which has the same effect to the camera I imagine.

>>There is no need to connect a camera to a ScanlineRender that is set to
'uv' projection mode. The only thing that >>will affect its output is the
format of the 'bg' input.


On 13 November 2012 08:00, Nathan Rusch <nathan_ru...@hotmail.com> wrote:

>   There is no need to connect a camera to a ScanlineRender that is set to
> 'uv' projection mode. The only thing that will affect its output is the
> format of the 'bg' input.
>
> -Nathan
>
>
>  *From:* Justin Ball <blamsamm...@gmail.com>
> *Sent:* Sunday, November 11, 2012 2:33 PM
> *To:* Nuke user discussion <nuke-users@support.thefoundry.co.uk>
> *Subject:* Re: [Nuke-users] UV un-wrapping -> re-wrapping issue
>
>
> Well I should not need to manipulate cameras, just no point in having
> multiple copies of them in my opinion.
>
> Breaking them out did work though.  ran it through the farm and came out
> properly.  Now I can see all the problems in the matchmove.  :)
>
> I do not clone things out of principal, or well... lack of trust when in
> nuke 5 when it did not work and exploded scripts all the time.  I still
> flinch when I think about that.
>
> Thanks for the tip.  It really seems to have solved the issue for now!
>
> (not sure why though... seems like too much info would be traveling
> up-stream to the cameras)
>
> Thanks!
>
> Justin
> On Sun, Nov 11, 2012 at 4:23 PM, Marten Blumen <mar...@gmail.com> wrote:
>
>> I think cloned cameras work als, which, keeps everything live.
>>
>>
>> On 12 November 2012 11:14, Justin Ball <blamsamm...@gmail.com> wrote:
>>
>>> I do have all the scanlines linked to the same camera, because, well,
>>> why wouldn't I.
>>>
>>> Breaking them up into separate cameras seems to have helped.
>>> I'm going to run it through the farm now and see if it sticks.  Could
>>> help with the other issue I was having where one scanline was rendering an
>>> output that wasn't even in its tree.
>>>
>>> A little annoying.
>>>
>>> Thanks!
>>>
>>> Ill let you know how it goes.
>>>
>>> Justin
>>>
>>>
>>> On Sun, Nov 11, 2012 at 4:08 PM, Marten Blumen <mar...@gmail.com> wrote:
>>>
>>>> not sure the exact problem but there is an issue when using the same
>>>> camera for both Scanline Render nodes. Try duplicating the camera and use
>>>> the individual ones for each Scanline.
>>>>
>>>>
>>>>
>>>>
>>>> On 12 November 2012 11:04, Justin Ball <blamsamm...@gmail.com> wrote:
>>>>
>>>>> Hey Guys,
>>>>>
>>>>> Having a funky issue here.
>>>>>
>>>>> I'm using the old "Mummy" technique of match moving blood to an actors
>>>>> face.  Using the 3d model, I'm rendering the scanline to UV space, using a
>>>>> grid-warp to touch up the fit and then re-wrapping that animated image to
>>>>> the 3d and rendered through a render camera.
>>>>>
>>>>> I am doing this all in line and Nuke apparently does not like this as
>>>>> when trying to view the re-wrap over the plate at the end, the scanline
>>>>> will render the up-stream output of the UV scanline instead of the updated
>>>>> information.
>>>>>
>>>>> I'm sure others have had this issue before, but what would be the fix?
>>>>>
>>>>> I'm using 6.3v8 x 64 on windows.
>>>>>
>>>>> I've tried throwing a crop or a grade node in between the 2 scanline
>>>>> render node process to break concatenation, but it does not seem to work.
>>>>> It seems like a caching issue.
>>>>>
>>>>>
>>>>> Any thoughts?
>>>>> --
>>>>> Justin Ball VFX
>>>>> VFX Supervisor, Comp, Effects, Pipeline and more...
>>>>> jus...@justinballvfx.com
>>>>> 818.384.0923
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Nuke-users mailing list
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>>>>
>>>
>>>
>>>
>>> --
>>> Justin Ball VFX
>>> VFX Supervisor, Comp, Effects, Pipeline and more...
>>> jus...@justinballvfx.com
>>> 818.384.0923
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
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>>
>
>
>
> --
> Justin Ball VFX
> VFX Supervisor, Comp, Effects, Pipeline and more...
> jus...@justinballvfx.com
> 818.384.0923
>
>  ------------------------------
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>
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