Anyone know a way to do this? I want to take luminance or rgb values and create 
point for each pixel to give a dense point cloud that can then be rendered 
through Nuke scanline. This would be helpful for creating detailed displacement 
effects and also for relighting from a live action plate or texture. I saw 
something that almost does this by Bryan Dunkley but that couldn't be rendered. 
It was a 3d histogram tool.



_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to