too late. I am.

>Seriously, just those 2 plugins would be worth a Nuke 8 release..
Absolutely. This is the biggest improvement to Nuke's 3D system ever.


Btw, just found the soft selection optins - YAY


On 22/11/12 9:52 AM, Hugo Leveille wrote:
Be carefull Frank, you are getting addicted to those plugins!

Seriously, just those 2 plugins would be worth a Nuke 8 release..

Sent from my iPhone

On 2012-11-21, at 3:33 PM, "Frank Rueter" <fr...@beingfrank.info <mailto:fr...@beingfrank.info>> wrote:

just using the PolyEdit do fine tune a scene consisting of heaps of cards. It's the perfect tool for the job! Would it be possible to add an "object" selection mode, so that when you poly edit a scene that has multiple cards in it, you can then select each individual one?

Also, are there soft selections?

I'm so loving having this plugin set, thank you so much (again and again...)


On 10/11/12 7:58 AM, marsupial wrote:
Thanks...is it just me or is the body missing and garbled when quoted?
Hopefully below is easier to read and doesn't start a new topic

http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
http://www.nukepedia.com/gizmos/dynamics/

These builds are for 6.3 and 7.0b100.
There are more concise descriptions on the respective pages, but a brief overview:

Geometry Tools; surprisingly, creates and modifies geometry:


  * Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards,
    and copy geometry onto points or with an accumulated transform.
  * 3D Curves that you can sweep, revolve, or create an axes on.
  * Boolean operations, face/edge extrusion, Catmull-Clark
    subdivision, face removal/poking and point merging.
  * Test geometry for intersection with an ellipsoid, trapezoid, or
    cylinder for:
    modifying attributes with values or expressions, and applying
    Transform, Bend, Bulge, Taper, and Twist deformers.




Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.


  * Integration with particles to trigger emission when objects
    collide or simulate geometry emitted from a stream.
  * Achieve realtime playback with a massive amount of objects
    (30,000 for example).
  * Simulate deforming geometry and concave objects.
  * Animatable properties and constraints (point, hinge, spring,
    soft pin, soft to rigid).
  * Baking of both rigid and soft bodies (invokable in UI and
    command-line).
  * Bake object transforms to Axis nodes.



Thanks, and let me know of any issues.


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