Hey! I am sorry guys for being a bit quite here. But its time to get that stuff sorted. There are so many tools written or half written but nothing is moving ahead. I will sort some code leagal issues out asap and I want to start an open source project. Its time to get this sorted once and for all :) Mattes, volume noise, some more holdout and fog nodes, all the stuff we had, and make the tools even more handy. Once we have something established and build some force behind it we can maybe get the foundry to spend even more time that they already have on the API and take it from there. Its time to get going with this! Just let me move to the USA this weekend but I want this open source project X happening by the end of this year.
Johannes On Thu, Nov 22, 2012 at 11:36 AM, Denis SCOLAN <deni...@googlemail.com>wrote: > Yes Johannes wrote a plug in for Nuke 5 a while ago at Animal Logic. He > reckon it needs to be rewrite to fit the newer versions of Nuke. > At the moment it only output a 2D image you can use as a mask the grade > your volume. > But we though about using this tool to control a DeepCC or DeepHoldout. > It's definitely possible. > > +1 on the DeepExpression request indeed. > > Patrick, I'm not sure the x and y are rounded are they are the locked off > values from where you "shoot a ray" from your camera. > Anyway I've never noticed a world coordinates of one sample changing > position from one frame to the next on a lock of camera. > I serioulsy think that you can have a precise position from a deep image. > Keep pushing the deep forward Patrick it worth it ;) > > Cheers > Denis > > > > 2012/11/21 Patrick Heinen <mailingli...@patrickheinen.com> > >> +1 for all that stuff :D >> >> We definetly need worldspace mattes with soft falloff, the only thing >> that starts worrying me is that in a deep image file you have primarily 3 >> values(x,y,deep) and the camera to calculate your worldspace coordinates. >> However x and y are integers due to the nature of an image file. Can we >> actually get precise position passes from that? As the x and y values are >> somehow rounded. Or is there a thing that I'm missing? >> For the second point you mention for the expression node, that would be >> definetly usefull, to generate lower depth sampled proxies for example. Did >> you send an email to support for the DeepExpression Node? The bug id should >> be #27372. >> >> keep pushing deep forward! >> cheers Patrick >> >> ----- Original Message ----- >> From: michaeld...@gmail.com >> To: nuke-users@support.thefoundry.co.uk >> Date: 21.11.2012 08:44:10 >> Subject: Re: [Nuke-users] mask from position pass methods >> >> >> > Did Johannes write a plug-in for this?? I'm still getting my head around >> > deep volume renders. I recently read the updated deep App Note in the >> prman >> > 17 docs but that's about it. >> > >> > At a gizmo level, it seems the things we want from DeepExpression are: >> > 1. functionality matches the regular Expression node as much as possible >> > 2. Ability to read unpremultiplied pixel values for pixels at depth >> ("down >> > the pixel shaft") for any given xy pixel in order to run expressions on >> > them, hence loop/iterate over those pixels at depth, then return an >> > accumulated result. So, unpremult deep pixel values, loop over them >> > with expressions, premult, and re-accumulate. >> > >> > >> > >> > On 20 November 2012 23:04, Denis SCOLAN <deni...@googlemail.com> wrote: >> > >> >> It's definitely possible, we've created a very similar tool than >> P_matte >> >> three years ago and it work really well. And it's even better with deep >> >> volume renders ! >> >> We though about doing the holdout using the same technique but we never >> >> had the time to do it... >> >> That is something the Foundry can create for sure. >> >> Lets be patient it will come. >> >> Denis >> >> >> >> >> >> >> >> 2012/11/21 Michael Garrett <michaeld...@gmail.com> >> >> >> >>> Absolutely! We need to get world space mattes with soft falloff etc, >> from >> >>> deep data. Currently there are issues with getting a P_Matte type of >> tool >> >>> working with a deep position pass just by building a gizmo but fingers >> >>> crossed that this will change soon. There may be alternative methods >> that >> >>> work more like deep holdouts, but in world space not camera space. >> >>> >> >>> >> >>> On 20 November 2012 11:04, Deke Kincaid <d...@thefoundry.co.uk> >> wrote: >> >>> >> >>>> As EXR 2.0 starts getting implemented in software and little more >> >>>> universal from all renderers, hopefully we start seeing similar >> mask3d, >> >>>> etc.. tools coming out from people for deep passes. That would >> solve a lot >> >>>> of the issues with transparency and motion blur. >> >>>> >> >>>> ----- >> >>>> Deke Kincaid >> >>>> Creative Specialist >> >>>> The Foundry >> >>>> Mobile: (310) 883 4313 >> >>>> Tel: (310) 399 4555 - Fax: (310) 450 4516 >> >>>> >> >>>> The Foundry Visionmongers Ltd. >> >>>> Registered in England and Wales No: 4642027 >> >>>> >> >>>> >> >>>> >> >>>> On Tue, Nov 20, 2012 at 10:43 AM, <philhubfor...@free.fr> wrote: >> >>>> >> >>>>> Personnaly i render unfiltered double res ppass and downsize the >> result >> >>>>> to generate antialiasing. It's not perfect but make the deal for so >> many >> >>>>> cases. >> >>>>> I suppose this can also be handled with a coverage pass and thus >> >>>>> perfect results, but i had never did it. >> >>>>> cheers >> >>>>> >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> Nuke-users mailing list >> >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >>>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> Nuke-users mailing list >> >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >>> >> >> >> >> >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> > _______________________________________________ >> > Nuke-users mailing list >> > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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