The header would be such a perfect way to deal with this, if only we could
have ONE standard to do it. Anyone up for a challange to standardize it?
Come up with ONE way and persuade renderes to do it all over?
I am on your side :)
jo


On Mon, Nov 19, 2012 at 1:14 PM, Deke Kincaid <dekekinc...@gmail.com> wrote:

> Adding on top of what Michael mentioned. If you happen to use Vray then
> your in luck as the camera matrix is embedded in the metadata.  I can’t
> remember if it was in house script or not but I have also seen it built
> into Arnold and Prman exr files.  MR though your probably SOL.
>
> -deke
>
>
> On Sun, Nov 18, 2012 at 4:09 PM, Michael Ralla <
> michaelisbackfromh...@gmail.com> wrote:
>
>> In case you are handed exr's, I'd have quick look first if there's
>> possibly camera data in the header of your xyz/pworld pass. There's a good
>> chance you might find a translation and projection matrix you might be able
>> to use to generate a camera that should match the camera the sequence was
>> rendered with - without having to resort to xyz-pass trickery...
>>
>> Cheers, m.
>>
>>
>> On Sun, Nov 18, 2012 at 5:33 AM, Howard Jones <mrhowardjo...@yahoo.com>wrote:
>>
>>> Hi
>>>
>>> Has anyone got a method of creating a camera from a world position pass?
>>> I'm thinking of scenarios where your 3D dept is struggling to create a
>>> usable camera, either through laziness, lack of knowledge or just
>>> reluctance.
>>> You have got a ppass (eventually), so it should be possible to retrofit
>>> a camera, as all the info is essentially there on a plate.
>>>
>>> Obviously not something a big facility has to deal with, but I have
>>> found an issue in the past, and possibly next week.
>>>
>>> Cheers
>>> Howard
>>>
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>>
>>
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