Your position pass looks like its missing an axis (no red channel).

Here is a tut on making the pass on your own
http://spherevfx.com/html/trainingArticles01.html#10

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Deke Kincaid
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On Thu, Jan 17, 2013 at 1:50 AM, Julien Chandelle <[email protected]
> wrote:

> I guess your postion map is clamped verify the value, is has to be greater
> than 1
>
>
> On Wed, Jan 16, 2013 at 2:04 PM, koremelt <
> [email protected]> wrote:
>
>> **
>> Hey Guys,
>>
>> I having a bit of trouble getting PositionToPoints working correctly.
>>
>> I have a Maya rendered sequence with the usual passes, including Normals,
>> and then a separate Position pass. They are plugged into the
>> positiontopoints node, (Normals in surface normal, and position in surface
>> point), and the point cloud is coming out on a flat 2d plane.
>>
>> Is this a depth channel problem, did we miss something when rendering the
>> 3D, and do the position and normals need to both be world positions?
>>
>> Any ideas would be much appreciated
>>
>>
>> ------------------------------
>>
>> To Nuke or not to Nuke
>>
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>
>
>
> --
> Julien Chandelle
> GSM : +32 (0) 494 277 542
> julienchandelle.be <http://www.julienchandelle.be>
> @jimbiscuit <https://twitter.com/#%21/jimbiscuit> || 
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> || Nuke Compositor || Python & Maxscript Dev ||
>
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