Hey,

I've found on Nuke 6.3v8 on Windows that the near clipping plane of a
Camera plugged into DeepToPoints will affect how the point cloud is cast.
The depth of samples gets thrown off, ie, they go non-linear and stretch
out, when the near clipping plane is reduced, as if you've done a gamma
curve on the deep data.

I want to try this in 6.3v9 and 7.x as soon as I can, to see if it's a bug
that's been fixed. We're using .vrst files in this case, not that it should
make any difference.

Typically I just re-checked the scene and it's working fine now...

Has anyone else experienced this?

Thanks,
Michael
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