Hey, I've found on Nuke 6.3v8 on Windows that the near clipping plane of a Camera plugged into DeepToPoints will affect how the point cloud is cast. The depth of samples gets thrown off, ie, they go non-linear and stretch out, when the near clipping plane is reduced, as if you've done a gamma curve on the deep data.
I want to try this in 6.3v9 and 7.x as soon as I can, to see if it's a bug that's been fixed. We're using .vrst files in this case, not that it should make any difference. Typically I just re-checked the scene and it's working fine now... Has anyone else experienced this? Thanks, Michael
_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users