+1 for a blur or double sided feather

On 7 February 2013 12:00, Noggy <nuke-users-re...@thefoundry.co.uk> wrote:

> **
> I am constantly annoyed with the way Roto shapes are blurred/feathered
> within the Roto/Rotopaint nodes. The 4 options next to falloff are often
> unsatisfactory for what I need. Therefore, I often add a blur node
> underneath the Roto. Then I have many many roto nodes with blurs and
> channel merges rather than one nice tidy Roto node.
>
> I was wondering if there was a way with either Python or gizmo'ing a way
> to have the way a Blur node works, as an option of feathering like
> smoothing. Or if it needs to be it's own separate thing. I was theorizing a
> way to attach a blur node per created shape but not sure if the Roto node
> is "breakable" enough.
>
> I can't be the only one that is annoyed by this.
>
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