+1 for a blur or double sided feather
On 7 February 2013 12:00, Noggy <nuke-users-re...@thefoundry.co.uk> wrote: > ** > I am constantly annoyed with the way Roto shapes are blurred/feathered > within the Roto/Rotopaint nodes. The 4 options next to falloff are often > unsatisfactory for what I need. Therefore, I often add a blur node > underneath the Roto. Then I have many many roto nodes with blurs and > channel merges rather than one nice tidy Roto node. > > I was wondering if there was a way with either Python or gizmo'ing a way > to have the way a Blur node works, as an option of feathering like > smoothing. Or if it needs to be it's own separate thing. I was theorizing a > way to attach a blur node per created shape but not sure if the Roto node > is "breakable" enough. > > I can't be the only one that is annoyed by this. > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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