Yeah even Smac2013 has that now! :)

Sent from my iPhone

On 12 Feb 2013, at 01:51, Ivan Busquets <ivanbusqu...@gmail.com> wrote:

> Excluding an object from being shaded by lights in the scene can be done 
> using a standard shader (basicmat, etc) and setting both the diffuse and 
> specular rates to 0.
> 
> However, having different objects affected by different lights within the 
> same scene is not possible as far as I know. (there should be a feature 
> request for that)
> 
> 
> 
> On Mon, Feb 11, 2013 at 4:32 PM, Gustaf Nilsson <gus...@laserpanda.com> wrote:
>> yeah, no, it doesnt work like that. only solution i can think of right off 
>> my toes is to have two scanline renderers
>> 
>> 
>> On Mon, Feb 11, 2013 at 10:05 PM, Marten Blumen <mar...@gmail.com> wrote:
>>> I couldn't get that to work. what am I missing?
>>> 
>>> 
>>> 
>>> On 12 February 2013 09:45, Randy Little <randyslit...@gmail.com> wrote:
>>>> just plug that card and that light into its own scene and the plug that 
>>>> scene into your next scene with your other card. 
>>>> 
>>>> 
>>>> Randy S. Little
>>>> http://www.rslittle.com
>>>> http://www.imdb.com/name/nm2325729/
>>>> 
>>>> 
>>>> 
>>>> 
>>>> On Mon, Feb 11, 2013 at 12:14 PM, Marten Blumen <mar...@gmail.com> wrote:
>>>>> not that I know of- you can use FillMat to turn shading off for each card 
>>>>> on an ad hoc basis.
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> On 9 February 2013 18:41, nandkishor19 
>>>>> <nuke-users-re...@thefoundry.co.uk> wrote:
>>>>>> I have two card in my scene. I am adding one light. This light should 
>>>>>> effect only on one card not to the other and i am using only one scene. 
>>>>>> Is it possible to do light linking technique in nuke?
>>>>>> Thanks
>>>>>> 
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>>>>> 
>>>>> 
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>>>> 
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>> 
>> -- 
>> ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
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