Hi all! I'm trying to merge two simple dtex deep images using a deepMerge node. And problems appear with the borders.
That's the 3D result of the merge using the DeepToPoints node: [Image: http://i.imgur.com/LJkiB5r.jpg ] The "scene A" dtex in the 2D viewer: [Image: http://i.imgur.com/x3y44V6.jpg ] The "scene B" dtex in the 2D viewer: [Image: http://i.imgur.com/l3c6MvO.jpg ] The "scene A" + "scene B" merge using a deepMerge node. You can see the ugliest jagged edges ever in the rocket: [Image: http://i.imgur.com/4zOwVSc.jpg ] Here the detail of the light blue rocket bottom border (not merged with the other dtex). You can see the alpha value of the selected pixel = 0.99092 [Image: http://i.imgur.com/5y9esI3.jpg ] And now the detail of the same pixel of the deepMerge result of combining both dtex: [Image: http://i.imgur.com/sKSXiH3.jpg ] The thing is that pixels of the rocket with alpha < 1.0 are showed bad for some reason. Some < 1.0 alpha pixels are merged right, but other ones (like the selected one in the image) are completly missing, even having "almost-one" alpha, when rocket pixels with lower alpha (0.48 i.e., in the one left, one down pixel) are showed correctly. Am I missing something? There is a bug? Could have the dtex file bad alpha values or something? Or having no background for the rocket dtex is a problem? Thanks in advance!
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