Hi all!

I'm trying to merge two simple dtex deep images using a deepMerge node. And 
problems appear with the borders.

That's the 3D result of the merge using the DeepToPoints node:

[Image: http://i.imgur.com/LJkiB5r.jpg ]

The "scene A" dtex in the 2D viewer:

[Image: http://i.imgur.com/x3y44V6.jpg ]

The "scene B" dtex in the 2D viewer:

[Image: http://i.imgur.com/l3c6MvO.jpg ]

The "scene A" + "scene B" merge using a deepMerge node. You can see the ugliest 
jagged edges ever in the rocket:

[Image: http://i.imgur.com/4zOwVSc.jpg ]

Here the detail of the light blue rocket bottom border (not merged with the 
other dtex). You can see the alpha value of the selected pixel = 0.99092

[Image: http://i.imgur.com/5y9esI3.jpg ]

And now the detail of the same pixel of the deepMerge result of combining both 
dtex:

[Image: http://i.imgur.com/sKSXiH3.jpg ]


The thing is that pixels of the rocket with alpha < 1.0 are showed bad for some 
reason. Some < 1.0 alpha pixels are merged right, but other ones (like the 
selected one in the image) are completly missing, even having "almost-one" 
alpha, when rocket pixels with lower alpha (0.48 i.e., in the one left, one 
down pixel) are showed correctly.

Am I missing something? There is a bug? Could have the dtex file bad alpha 
values or something? Or having no background for the rocket dtex is a problem?

Thanks in advance!



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