hi koremelt
one easy thing you can do is:
1- export camera+axis to fbx
2- import in maya, the camera and axis will NOT be parented
3- lock SRT channels on the camera <- this is very important to keep your anim 
values!
4- parent the camera to the axis


________________________________
From: koremelt [[email protected]]
Sent: 15 March 2013 23:54
To: [email protected]
Subject: [Nuke-users] Exporting camera parented to an Axis

Anyone know of a way to export (or even get the position of) a camera which is 
parented to an axis?
I'm using Nuke 7 and trying to get the camera to Maya 2013.

I've tried exporting fbx and Alembic as well as some scripts from Nukepedia but 
nothing seems to work.
I can see looking at the world matrix the xyz positions of the camera but can't 
get the rotation values.

Any suggestions greatly appreciated


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