I have a camera animated under a group node animated in maya 2013. I wondering if I can bake the cameras animation with the group nodes animation onto the camera node for exporting?
Alembic and fbx don't like the hierarchy animation (the camera doesn't move properly in nuke). I also tried using a parent constraint instead of parenting, and it still didn't seem to work. Any ideas on how to export a camera animation for nuke with constraints or parenting? Thanks
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