I have a camera animated under a group node animated in maya 2013.

I wondering if I can bake the cameras animation with the group nodes animation 
onto the camera node for exporting?

Alembic and fbx don't like the hierarchy animation (the camera doesn't move 
properly in nuke).

I also tried using a parent constraint instead of parenting, and it still 
didn't seem to work.

Any ideas on how to export a camera animation for nuke with constraints or 
parenting?

Thanks



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