Yeah, Zip1 is just a compression scheme for a block of data. With a tiled file, 
the compression gets applied on a per-tile basis, so each scanline in each tile 
would be compressed separately; for a bucket size of 32, that would be zipping 
32 pixels together.

Since there is no multithreaded decompression of (non-deep) EXR files in Nuke, 
you would definitely see a performance hit when trying to read the sequence in, 
especially with 36 channels, and it stands to reason that the compression ratio 
would be comparably horrible as well.

-Nathan



From: Michael Garrett 
Sent: Friday, May 03, 2013 1:58 PM
To: Nuke user discussion 
Subject: Re: [Nuke-users] EXR file size Mantra vs Nuke re-render

Hey - that was the one thing I thought of but didn't mention - I have so little 
experience with them that I assumed Zip1 always rendered scanline. I'll check 
that out! 

On 3 May 2013 16:55, Nathan Rusch <[email protected]> wrote:

  Sounds like Mantra is generating tiled files.

  -Nathan



  From: Michael Garrett 
  Sent: Friday, May 03, 2013 1:37 PM
  To: Nuke user discussion 
  Subject: [Nuke-users] EXR file size Mantra vs Nuke re-render

  I just got some multichannel Zip1 compressed 16 bit half EXR files rendered 
with Mantra which were incredibly slow to read off the network.  

  I re-rendered them like for like in Nuke 7.0v6 to see if there was a 
performance gain. What I found is that the size of each frame went from 
~170MB/frame to ~43MB/frame.  That's definitely rendering all channels (about 
36 individual channels), 16-bit half, Zip1 compressed in both source and 
destination images.

  I know that Nuke has not yet rolled in the multi part image optimisation 
that's in EXR 2.0, I'm certainly looking forward to that. But I'd be interested 
to kow howit could be possible that the file size has shrunk so much in the 
instance I described above.

  Cheers,
  Michael

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