Yeah, Zip1 is just a compression scheme for a block of data. With a tiled file,
the compression gets applied on a per-tile basis, so each scanline in each tile
would be compressed separately; for a bucket size of 32, that would be zipping
32 pixels together.
Since there is no multithreaded decompression of (non-deep) EXR files in Nuke,
you would definitely see a performance hit when trying to read the sequence in,
especially with 36 channels, and it stands to reason that the compression ratio
would be comparably horrible as well.
-Nathan
From: Michael Garrett
Sent: Friday, May 03, 2013 1:58 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] EXR file size Mantra vs Nuke re-render
Hey - that was the one thing I thought of but didn't mention - I have so little
experience with them that I assumed Zip1 always rendered scanline. I'll check
that out!
On 3 May 2013 16:55, Nathan Rusch <[email protected]> wrote:
Sounds like Mantra is generating tiled files.
-Nathan
From: Michael Garrett
Sent: Friday, May 03, 2013 1:37 PM
To: Nuke user discussion
Subject: [Nuke-users] EXR file size Mantra vs Nuke re-render
I just got some multichannel Zip1 compressed 16 bit half EXR files rendered
with Mantra which were incredibly slow to read off the network.
I re-rendered them like for like in Nuke 7.0v6 to see if there was a
performance gain. What I found is that the size of each frame went from
~170MB/frame to ~43MB/frame. That's definitely rendering all channels (about
36 individual channels), 16-bit half, Zip1 compressed in both source and
destination images.
I know that Nuke has not yet rolled in the multi part image optimisation
that's in EXR 2.0, I'm certainly looking forward to that. But I'd be interested
to kow howit could be possible that the file size has shrunk so much in the
instance I described above.
Cheers,
Michael
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